![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#20 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
Downloads: 0
Uploads: 0
|
![]() ![]() As an outsider to this argument, would it not be a good idea to put some sort of agreement process together? For example, I love GWX, but I dont want to use a mod that the GWX guys haven't said its ok and will not break thier mod! So if there is a mod I fancy, I scroll down to see if any of the mod team have commented (which is why I am here) Now I know you guys worked hard on this mod and totally agree that someone should not take your work, change a few lines and then claim it as new. However, I also agree with the OP who states that changing a mod to do something slightly different is ok as long as the original modders have given permission. So I would suggest that a process could be as simple as a mod is released and has quoted that the original modder/s (named of course) have okayed thier work to be used. If this goes in the standard 1st post then no need to scroll down looking for clues and walking into a cat fight :p |
![]() |
![]() |
|
|