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#1 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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nvdrifter,
First, let me say I am a big fan of LRT. I was trying to figure out my crew efficiency and fatigue ratings, and as I recall this mod has some effect on those - at least, there are no green bars anymore. I tested the mod with the Type II, and you can load torpedos just fine (a problem I had with an earlier release.) Does LRT still allow for more or less crew efficiency in compartments, ie, will my rested sonar crew still pick up more than my fatigued sonar crew? Or did you have to reduce the compartment efficiencies in order to get the (excellent) repair times to work properly? If you have a moment, could you explain the mods affect on crew and compartment efficiency? Thanks, Notewire. |
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#2 | |
Stowaway
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Visual uses crew efficiency=false Radar uses crew efficiency=false Hydrophone uses crew efficiency=false Sonar uses crew efficiency=false Radar Warning uses crew efficiency=false Radio DF uses crew efficiency=false As far as fatigue efficiency, I think that is different than compartment efficiency. But honestly, I really don't know how the different efficiencies (morale, fatigue, experience, etc.) are interconnected. All I do know is that compartment efficiencies had to be changed in order to get the longer repair times. I hope this at least answers some of your questions. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi mates,
Hi Nvdrifter, The LRT mod will disable some new features on GWX...BUT I also prefer the LRT mod than some others features on these big mods (GWX or NYGM). In truth I yet don't play GWX a lot to really have a good personal opinion about...then I will return to this thread soon with my impressions and perhaps with some "help" to LRT mod to make it yet better to GWX, perhaps without disable some of its new features! ![]() @Nvdrifter, I guess that you have my email (or PM at least lol). If you want any info in GWX structure or other info just contact me. Cheers, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 | |
Stowaway
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Nvdrifter,
I post on your other thread that I will go in a family trip for the next 25 days. So, I will only mess with this after my return. ![]() I also intend to work on an optional AI sensors mod that will include LRT for GWX. Anyway If I have any free time before, I will start the work immediately. And please contact me if you need any help for now. ![]() See you soon mate! Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 | |
Stowaway
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Of course, feel free to mess around with and tweak any LRT files. I look forward to seeing your results. I hope you and your family have a nice trip. And Merry Christmas. ![]() |
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#7 |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
Uploads: 0
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Hi,
I am very interested in using your mod. The stock damage repair system is a joke. First, forgive me my ignorance, but I didn’t participate in this forum lately: Is your LRT 1.3 mod compatible with JonZ’s Improved UBoat (IUB) 1.3? I can’t run GWX / NYGM 2.2 (low hardware), so I need to get the best out of it by using single mods instead of compilations. Second, does your mod make changes to the hull integrity in the DATA/Submarine/'subname'/'subname.zon like Jungman’s “Die Hard” mod (see http://www.subsim.com/radioroom/showthread.php?t=85453) does? Thanks & Cheers, AndyW currently in port [SH3 + IUB 1.03 @ 79% realism] 8th career, 37 active sailings, 834 days at sea, 502,208 tons sunk |
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#8 | |
Stowaway
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#9 | ||
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Tchuss, Notewire |
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