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Old 12-18-06, 09:17 AM   #31
AndyW
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Quote:
Originally Posted by melnibonian
So far in my experience with the Beta Version of GWX I haven't seen any issue to indicate that it is more hardware demanding than SH/GW/NYGM. There might be a slight lag of a second or two in the loading screens but that's all really. I have 512MB RAM and GWX runs fine.
With GMX out now, I'd say that this is (unfortunately for me ) not true. My "old" workhorse (1.2 GHz, 512 RAM, Nvidia 6800FX) worked well with SH3 + IUB 1.3 and living harbor, but GWX ist to much for it, I believe. I have Crash to Desktops in the end phase of starting SH3-GMX even though I installed everything right.

Looks like NYGM or an improved IUB for me, darn, I'd love to have some of the newer mods like Jungman's "Die hard" mod or the additional flotillas!

Cheers,
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Old 12-18-06, 01:48 PM   #32
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Well you are lucky the game runs as well as it does
The minimum specs for SH3 alone are above your system specs

1Gb ram is a must these days
At least your 1.2Ghz pro lets you play some variation of the game
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Old 12-18-06, 07:12 PM   #33
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Quote:
Originally Posted by AndyW
Quote:
Originally Posted by melnibonian
So far in my experience with the Beta Version of GWX I haven't seen any issue to indicate that it is more hardware demanding than SH/GW/NYGM. There might be a slight lag of a second or two in the loading screens but that's all really. I have 512MB RAM and GWX runs fine.
With GMX out now, I'd say that this is (unfortunately for me ) not true. My "old" workhorse (1.2 GHz, 512 RAM, Nvidia 6800FX) worked well with SH3 + IUB 1.3 and living harbor, but GWX ist to much for it, I believe. I have Crash to Desktops in the end phase of starting SH3-GMX even though I installed everything right.
OK I see what your problem is here. SH3/GW and GWX need CPU power and RAM. If you have enough of both then the game runs fine. I do have less RAM (512MB) but I have a powerfull computer at 3.3GHz, that compensates for the lack of memory. I'm affraid with only 1.2GHz it will be difficult to play GWX. Still as a last resort I would suggest you try to use the No Harbour Traffic add on mod in GWX. It takes away harbour traffic, mines and subnets. Check it out and you might be able to play GWX. Good Luck
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Old 12-18-06, 07:44 PM   #34
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Quote:
Originally Posted by sergbuto
What numbers in terms of tonnages per patrol are you talking about?
It seems to vary a lot for people.

A successful mid-war patrol on a Type IX for me is usually still 30-40,000t, Type VII usually 30,000 or less. It's still a lot, but I think these numbers are far bigger for most people. NYGM does its part in this with generally having more torpedo hits per ship and more persistent destroyers. I noticed my Type VII tonnages climbing down with version 2.2 particularly as I mostly have to face convoys, approaching which seems to be somwhat more of a gamble with that mod.
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Old 12-18-06, 08:06 PM   #35
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Wayte untill you try attacking a Convoy in GWX...


I actually fellt in danger, at 82 meters deep,
DC blowing around and above the Sub,
You actually feel like something was acomplished when
manage to escape from a situation like that,
Most off all cause the Escortes now On GWX,
react like in sincronised Comunication,
They actually look reall this time,
AI is superb on this GWX version to the point that
you really have to use all your Knowlidge and with
Skill and pacience you can actually runn from them....When You're better!
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Old 12-19-06, 06:15 AM   #36
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"Most off all cause the Escortes now On GWX, react like in sincronised Comunication"

They also do in NYGM, and I can tell you 82m is not deep enough. You have to be well over 100m and not run more than 1 knt with silent running if you want to get away by nice weather.
Your best allies are wind and heavy seas.
Have not tested in GWX yet, but I would think we will come to more or less the same tactics.
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Old 12-19-06, 06:26 AM   #37
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Am just starting test of GWX with a career based in Salamis.
First thing I notice is speed of boat is different on a VIIB type.
By nice weather and calm sea I get :
Ahead slow 5 kts
Ahead 1/3 10 kts
Ahead standard 14 Kts

which is faster than what I was used to... but the autonomy seems to match for the same speeds.
My navigator gives me over 14.000 km for running 10 knts at ahead 1/3, which is the same as in NYGM by 10 kts, except I am on ahead standard instead of 1/3...

Also submerged ahead slow is 3 knots vs 2 knts in NYGM...

Will have to get used to it when jumping from one install to the other..
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Old 12-19-06, 07:01 AM   #38
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Quote:
Originally Posted by Corsair
Am just starting test of GWX with a career based in Salamis.
First thing I notice is speed of boat is different on a VIIB type.
By nice weather and calm sea I get :
Ahead slow 5 kts
Ahead 1/3 10 kts
Ahead standard 14 Kts

which is faster than what I was used to... but the autonomy seems to match for the same speeds.
My navigator gives me over 14.000 km for running 10 knts at ahead 1/3, which is the same as in NYGM by 10 kts, except I am on ahead standard instead of 1/3...

Also submerged ahead slow is 3 knots vs 2 knts in NYGM...

Will have to get used to it when jumping from one install to the other..
This is described in NYGM documentaion. GWX numbers are closer to stock SH3 (not sure if they're modified or not) Personally I like NYGM telegraph better, tho maybe I'm adopted now.

For thread title, those two super mods are the result of very hard works. I can't simply say which is "better" if to think about how much work was involved. One thing I can tell you is that both are made on slightly different philosophies, and that is sometimes too important for some people, resulting in disagreements and thus separate products.
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Old 12-19-06, 07:08 AM   #39
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I know about the NYGM doc, been using it for some time now...
As this thread was about GW / NYGM just wanted to post what differences I found starting to test GWX...

"For thread title, those two super mods are the result of very hard works. I can't simply say which is "better" if to think about how much work was involved. One thing I can tell you is that both are made on slightly different philosophies, and that is sometimes too important for some people, resulting in disagreements and thus separate products."

Agreed this is why I made a dual install so I can continue playing both...
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Old 12-19-06, 07:32 AM   #40
AndyW
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by AndyW
Quote:
Originally Posted by melnibonian
So far in my experience with the Beta Version of GWX I haven't seen any issue to indicate that it is more hardware demanding than SH/GW/NYGM. There might be a slight lag of a second or two in the loading screens but that's all really. I have 512MB RAM and GWX runs fine.
With GMX out now, I'd say that this is (unfortunately for me ) not true. My "old" workhorse (1.2 GHz, 512 RAM, Nvidia 6800FX) worked well with SH3 + IUB 1.3 and living harbor, but GWX ist to much for it, I believe. I have Crash to Desktops in the end phase of starting SH3-GMX even though I installed everything right.
OK I see what your problem is here. SH3/GW and GWX need CPU power and RAM. If you have enough of both then the game runs fine. I do have less RAM (512MB) but I have a powerfull computer at 3.3GHz, that compensates for the lack of memory. I'm affraid with only 1.2GHz it will be difficult to play GWX. Still as a last resort I would suggest you try to use the No Harbour Traffic add on mod in GWX. It takes away harbour traffic, mines and subnets. Check it out and you might be able to play GWX. Good Luck
Yep, I 've already tried no harbor traffic, but it ain't working.

I must apologize misleading you, yesterday evening I re-checked and I have 1.83 Ghz, not 1.2 GHz as I wrote down earlier from memory, but that doesn't change the fact that my workhorse isn't due yet for a new processor and mainboard upgrade, as everything else I'm working and playing with is running well.

Now after two days, my dissapointment is getting less and I accept the fact that GWX is a no-no with my current hardware. That means fir me back to the IUB 1.3 mod. I liked JonZ's mod anyway very much, but I don't see any upgrades of it with the newest mods lately, guess I'll have to do that by my own .

I just hope there will be still enough mods coming out who do not require GWX or NYGM as a must-have install. Naturally I'm more interested in mods changing the gameplay rather than fancy graphics.

Alternatively, I may ask the "Christkind" for more RAM and give it another try after X-Mas.

Cheers and Fette Beute to the SH3-Community,

AndyW
currently in port [SH3 + IUB 1.03 @ 79% realism]
8th career, 37 active sailings, 834 days at sea, 502,208 tons sunk
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Old 12-19-06, 10:47 AM   #41
melnibonian
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Quote:
Originally Posted by AndyW
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by AndyW
Quote:
Originally Posted by melnibonian
So far in my experience with the Beta Version of GWX I haven't seen any issue to indicate that it is more hardware demanding than SH/GW/NYGM. There might be a slight lag of a second or two in the loading screens but that's all really. I have 512MB RAM and GWX runs fine.
With GMX out now, I'd say that this is (unfortunately for me ) not true. My "old" workhorse (1.2 GHz, 512 RAM, Nvidia 6800FX) worked well with SH3 + IUB 1.3 and living harbor, but GWX ist to much for it, I believe. I have Crash to Desktops in the end phase of starting SH3-GMX even though I installed everything right.
OK I see what your problem is here. SH3/GW and GWX need CPU power and RAM. If you have enough of both then the game runs fine. I do have less RAM (512MB) but I have a powerfull computer at 3.3GHz, that compensates for the lack of memory. I'm affraid with only 1.2GHz it will be difficult to play GWX. Still as a last resort I would suggest you try to use the No Harbour Traffic add on mod in GWX. It takes away harbour traffic, mines and subnets. Check it out and you might be able to play GWX. Good Luck
Yep, I 've already tried no harbor traffic, but it ain't working.

I must apologize misleading you, yesterday evening I re-checked and I have 1.83 Ghz, not 1.2 GHz as I wrote down earlier from memory, but that doesn't change the fact that my workhorse isn't due yet for a new processor and mainboard upgrade, as everything else I'm working and playing with is running well.

Now after two days, my dissapointment is getting less and I accept the fact that GWX is a no-no with my current hardware. That means fir me back to the IUB 1.3 mod. I liked JonZ's mod anyway very much, but I don't see any upgrades of it with the newest mods lately, guess I'll have to do that by my own .

I just hope there will be still enough mods coming out who do not require GWX or NYGM as a must-have install. Naturally I'm more interested in mods changing the gameplay rather than fancy graphics.

Alternatively, I may ask the "Christkind" for more RAM and give it another try after X-Mas.

Cheers and Fette Beute to the SH3-Community,

AndyW
currently in port [SH3 + IUB 1.03 @ 79% realism]
8th career, 37 active sailings, 834 days at sea, 502,208 tons sunk
So sorry to hear about that. make sure you ask Santa to bring you a new GWX-rate PC for the next year

Good Luck
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Old 12-19-06, 05:50 PM   #42
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Am running both NYGM and GWX installs on a laptop with 1.8G Intel Centrino, 512 Ram and a 128 Mb video card and no issues so far, only going down to 20 FPS in harbour traffic but no stutter outside the first minutes where I make a round trip through all views (I noticed they are longer to load the first time you use them, which sounds normal) Same inside the command room and on deck view, it stutters once to go panoramic all around then it's all ok for the rest of the cession... No dark night problem, very acceptable and I even find daylight brighter in GWX. I am using FS Autostart and cleaning/defragging once a week.
Or may be I am just lucky ?
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Old 12-19-06, 06:24 PM   #43
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I run sh3 in a 2400 , 512 , with a gf 6600gt 128

all is ok, only small slowdown in ports, and i´m running with Rub with 16 km mod .(twice visible area)

But i have my system with not background things in windows
(classic interface,and don´t needed services deactivated ).
i always take away all eye candy in windows and focus in performance .

I´m not tested GWX yet i read that some people has issues like ctd and slowdowns...
perhaps require a powerful computer. or remove some hig res textures
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Old 12-19-06, 07:53 PM   #44
melnibonian
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Quote:
Originally Posted by Hartmann
I run sh3 in a 2400 , 512 , with a gf 6600gt 128

all is ok, only small slowdown in ports, and i´m running with Rub with 16 km mod .(twice visible area)

But i have my system with not background things in windows
(classic interface,and don´t needed services deactivated ).
i always take away all eye candy in windows and focus in performance .

I´m not tested GWX yet i read that some people has issues like ctd and slowdowns...
perhaps require a powerful computer. or remove some hig res textures
I don't think you will have problems playing GWX. Your system looks fine. As a rule of thumb if you can play GW 1.1a you can play GWX
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Old 12-19-06, 08:50 PM   #45
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Yep if your system played GW1.1a you will have no trouble with GWX and might even be a bit faster with GWX. I seem to get better frame rates and faster load up speeds with GWX than i did with GW1.1a
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