![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
OK, so we know that AI ships have a 3D damage system, rather than the 2D system in Silent Hunter III. That is, instead of changing the texture of a ship when you hit it, you actually blow a 3D hole in it, like in for example Star Trek: Bridge Commander. My question is, do you think this will apply to submarines too? It'd be nice to undergo a heavy depth charge attack and have your boat look even more battered than U-96 at the end of Das Boot. As it is, the only 3D damage effects are the twisted artillery and anti-aircraft weaponry (and, with certain mods, a missing conning tower and whatnot).
__________________
|
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
|
![]()
I don't think I've read anything one way or another about 3D damage specificially for the subs, but I hope it's there. Since there seems to be many more damage types for ships I'm going to assume (yeah I know what that does) that they put them on the subs as well, it just seems logical to me that if they'd do them for one they'd do them for the other.
I really hope it's in there though. |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
The SHIII devs said at one point that the reason they didn't make big holes for torpedo damage was that that would have meant spending many extra weeks and memory modelling the interior of every ship so the holes would look right no matter where they were on the ships.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
If the ships get it, I don't see why the subs won't to some extent!
Plus it won't need to be as complicated as the ships', I think. They don't really need to model the interior in any great detail for this at all: a sub with a hole in the hull is a dead sub :p Which brings me to the next point - we had better get an animated death sequence! |
![]() |
![]() |
![]() |
#5 | |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]()
Sub damage would be nice, 20mm and upwards ( not including the main guns )..how can you model the damage a 18.1" shell does...it would certainly remove your sub from the area
![]() |
![]() |
![]() |
![]() |
#7 | |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]()
Yup i hope so..kinda pee'd off at the instant death screen that's in SH3, i just want to prolong the death or something and see your sub breaking up.
![]() |
![]() |
![]() |
![]() |
#9 | ||
Watch
![]() Join Date: Nov 2006
Location: Minneapolis, MN - USA
Posts: 20
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() "A ship is always referred to as "she" because it costs so much to keep one in paint and powder." -Fleet Admiral Chester W. Nimitz, USN |
||
![]() |
![]() |
![]() |
#10 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
|
![]()
I loved Silent Service on my old C-64.
![]() |
![]() |
![]() |
![]() |
#11 | |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
You are a blood-thirsty lot. Although, I would also like to see 3D damage to the subs, including the conning tower, which didn't even show 2D damage affects in SH3.
|
![]() |
![]() |
![]() |
#13 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
With "animated death sequence", I take it most of us mean a movie clip.
__________________
|
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() |
![]()
I don't see why it has to be in-engine though. It'd only have to be a scripted animation without needing too much system resources or big development expenditures.
There's lots of ways of doing it. I would love a scary interior animation, but I doubt they will go for it. The most elegant and least 'controversial' way would be a fade-out from the captain's view followed by a fade-in to an external view of the sub+debri sinking to the bottom, possibly getting crushed by pressure on its way down. |
![]() |
![]() |
![]() |
#15 | |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|