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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Dont get me wrong
![]() Only thing that was changed was that it was scaled down from 4096 to 512. ![]() But ive allways liked to experiment and do some own stuff and i just wanted to share it ![]() A project iam on is to change the damage and explosion textures on a torpedo hit. But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture ![]() And i do it most for fun also ![]() Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release? |
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