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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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Looks great
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__________________
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#2 |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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I like it
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thx all for your nice feedback.
![]() Iam quite happy whit it my self and its look nice ingame. If i can say so for my self ![]() |
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#4 |
GWX Project Director
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Hmmmm, very nice!!!
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#5 |
Chief of the Boat
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Looks promising, I'm a little reluctant to tamper with GWX so early in it's life butwill give it a go in a separate install, cheers
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#6 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Dont get me wrong
![]() Only thing that was changed was that it was scaled down from 4096 to 512. ![]() But ive allways liked to experiment and do some own stuff and i just wanted to share it ![]() A project iam on is to change the damage and explosion textures on a torpedo hit. But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture ![]() And i do it most for fun also ![]() Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release? |
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#7 | |
GWX Project Director
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There's been lots of them. ![]() |
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