SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-17-06, 09:22 AM   #1
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default 3D damage to submarines?

OK, so we know that AI ships have a 3D damage system, rather than the 2D system in Silent Hunter III. That is, instead of changing the texture of a ship when you hit it, you actually blow a 3D hole in it, like in for example Star Trek: Bridge Commander. My question is, do you think this will apply to submarines too? It'd be nice to undergo a heavy depth charge attack and have your boat look even more battered than U-96 at the end of Das Boot. As it is, the only 3D damage effects are the twisted artillery and anti-aircraft weaponry (and, with certain mods, a missing conning tower and whatnot).
Safe-Keeper is offline   Reply With Quote
Old 12-17-06, 10:22 AM   #2
Schatten
Engineer
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
Default

I don't think I've read anything one way or another about 3D damage specificially for the subs, but I hope it's there. Since there seems to be many more damage types for ships I'm going to assume (yeah I know what that does) that they put them on the subs as well, it just seems logical to me that if they'd do them for one they'd do them for the other.

I really hope it's in there though.
Schatten is offline   Reply With Quote
Old 12-17-06, 03:17 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

The SHIII devs said at one point that the reason they didn't make big holes for torpedo damage was that that would have meant spending many extra weeks and memory modelling the interior of every ship so the holes would look right no matter where they were on the ships.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-17-06, 05:33 PM   #4
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

If the ships get it, I don't see why the subs won't to some extent!

Plus it won't need to be as complicated as the ships', I think. They don't really need to model the interior in any great detail for this at all: a sub with a hole in the hull is a dead sub :p

Which brings me to the next point - we had better get an animated death sequence!
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-17-06, 06:20 PM   #5
Schatten
Engineer
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Which brings me to the next point - we had better get an animated death sequence!
Completely agree there.
Schatten is offline   Reply With Quote
Old 12-17-06, 07:46 PM   #6
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

Sub damage would be nice, 20mm and upwards ( not including the main guns )..how can you model the damage a 18.1" shell does...it would certainly remove your sub from the area
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 12-17-06, 07:59 PM   #7
Schatten
Engineer
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Pants
Sub damage would be nice, 20mm and upwards ( not including the main guns )..how can you model the damage a 18.1" shell does...it would certainly remove your sub from the area
The big guns are exactly why we need them to bring on the animated death sequence.
Schatten is offline   Reply With Quote
Old 12-17-06, 08:01 PM   #8
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

Yup i hope so..kinda pee'd off at the instant death screen that's in SH3, i just want to prolong the death or something and see your sub breaking up.
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 12-18-06, 02:45 AM   #9
Frateloder
Watch
 
Join Date: Nov 2006
Location: Minneapolis, MN - USA
Posts: 20
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Schatten
Quote:
Originally Posted by CCIP
Which brings me to the next point - we had better get an animated death sequence!
Completely agree there.
We'll just re-use the one from "Silent Service"! (circa 1985):

__________________

"A ship is always referred to as "she" because it costs so much to keep one in paint and powder."
-Fleet Admiral Chester W. Nimitz, USN
Frateloder is offline   Reply With Quote
Old 12-18-06, 02:53 AM   #10
Schatten
Engineer
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
Default

I loved Silent Service on my old C-64.

Schatten is offline   Reply With Quote
Old 12-18-06, 05:55 AM   #11
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Which brings me to the next point - we had better get an animated death sequence!
What do you mean? Like water completely flooding your compartment after being punctured by depth charge attack? Or are you saying we get some animation from an outside point of view showing our submarine as it's dying?
Sea Demon is offline   Reply With Quote
Old 12-18-06, 06:34 AM   #12
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

You are a blood-thirsty lot. Although, I would also like to see 3D damage to the subs, including the conning tower, which didn't even show 2D damage affects in SH3.
The General is offline   Reply With Quote
Old 12-18-06, 10:21 AM   #13
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

With "animated death sequence", I take it most of us mean a movie clip.
Safe-Keeper is offline   Reply With Quote
Old 12-18-06, 12:51 PM   #14
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

I don't see why it has to be in-engine though. It'd only have to be a scripted animation without needing too much system resources or big development expenditures.

There's lots of ways of doing it. I would love a scary interior animation, but I doubt they will go for it.

The most elegant and least 'controversial' way would be a fade-out from the captain's view followed by a fade-in to an external view of the sub+debri sinking to the bottom, possibly getting crushed by pressure on its way down.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-18-06, 02:55 PM   #15
Schatten
Engineer
 
Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
The most elegant and least 'controversial' way would be a fade-out from the captain's view followed by a fade-in to an external view of the sub+debri sinking to the bottom, possibly getting crushed by pressure on its way down.
That would work for me too, I just think the SH III insta-blackscreen is a little anti-climactic.
Schatten is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.