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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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id go for GW
![]() but of course you can just have 2 SH3 installations (not in the same folder though) and have both GW and NYGM |
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#2 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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For me the NYGM is the best mod ever made. But that is my opinion, and also I would like to support and other mods, like upcoming GWX. But personaly I think that I would allways to use the NYGM, maybe because that mod is made exactly for my taste and have a big adventage then any other mods.
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#3 |
Navy Seal
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It all depends on your preference. In a nutshell -
GWX (due in a few days) - bigger feature list (e.g. more new units, more expanded campaigns), better graphics, balanced for a wider circle of users (from moderate to high difficulty) NYGM - greater difficulty and several more advanced features (i.e. vicious AI enemies thanks to revised detection models; harder to get tonnage), catared to 'hardcore' players primarily I soon plan a dual install; personally, for an atlantic campaign I may still lean to NYGM more - but I can't judge GWX since it's not out yet. Up to now I've been more of an NYGM user (though my install is always tweaked to my preference). |
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#4 | |
Lucky Jack
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#5 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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I've played both of the BIG mods and I believe NYGM is the better of the two. NYGM ver 2.2 is more realistic in terms of game play. The enemy (allies) AI is smarter, unforgiving and doesn't allow you to make many mistakes. To play NYGM well requires you to be on your toes. The dare devil, overly aggressive captain gets killed in NYGM!
I'm in early 1944 (14th patrol...600k tonnage...100% realism) in a IXD-2 and have learned through mostly minor errors that you must take NYGM seriously. Attacking a convoy now, with as many as eleven escorts, is not for the faint of heart. There are circumstances when you can't attack in NYGM and if you force it you can get yourself killed. Also you read a lot about eye-candy on this forum...as far as I'm concerned, NYGM has more than enough eye-candy and its totally immersive. Bottom line...its the game play that is superior! SilentwayIII |
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#6 | ||
Navy Seal
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That said, I know there is a new ship damage model in GWX which I don't know anything about. Also - key point - ship damage doesn't matter nearly as much as the way you play SHIII in getting tonnage. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Which mod....NYGM or GWX?
This is the $64,000 question. I really like what I have read about NYGM but I am going to try GWX first I think. It is nice to have a choice! ![]() |
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#8 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Make a multi install and DL both
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#9 | |||
Pacific Aces Dev Team
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#10 | |
Navy Seal
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A successful mid-war patrol on a Type IX for me is usually still 30-40,000t, Type VII usually 30,000 or less. It's still a lot, but I think these numbers are far bigger for most people. NYGM does its part in this with generally having more torpedo hits per ship and more persistent destroyers. I noticed my Type VII tonnages climbing down with version 2.2 particularly as I mostly have to face convoys, approaching which seems to be somwhat more of a gamble with that mod. |
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#11 | |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
Uploads: 0
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__________________
Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me! |
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#12 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Hello and welcome to SubSim
![]() Both GW and NYGM are really good mods. I went for GW because it was closer to the type of game I like playing, but my suggestion would be to try them both and make up your mind for yourself. In a nutshell GW is more graphically demanding and NYGM is aiming to be closer to reality. To tell you the truth both have almost the same level of difficulty for me (NYGM is probably slightly more difficult but there are no real differences in that department) GWX is a totally different story though. It is the next level of the SH3 evolution and in my opinion it would be unfair to compare it with either GW and NYGM. It is comming out in a few days and it's a MUST ![]()
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#15 |
Gunner
![]() Join Date: Dec 2005
Posts: 93
Downloads: 100
Uploads: 0
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I want to have 2 to 3 installs so I can use the GWX mod that is coming out and one for a campaign we have with the WPL Wolfpackleague, but can't remember how I did it can some one explain to me. Someone told me I can make multiple installs in the ubisoft directory and rename them SilentHunter III_a, b, c sorforth. I s this correct. please advice thanks
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