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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
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Hi!
Why can`t I change the pistol (magnetic / impact) of the torpedo into NYGM? ![]() Thank you |
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#2 |
Torpedoman
![]() Join Date: Aug 2003
Location: Denmark (Falster)
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This function has been disabled. The pistol is now BOTH impact/magnetic as historic.
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#3 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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It's all explained in the doc IIRC.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#4 | |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
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#5 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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Sorry here is the full version :
It's all explained in the NYGM documentation if I remember correctly.
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#6 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
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Now I understand it. Thank you.
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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Hmm..this sig looks familiar :hmm:
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#8 |
Lucky Jack
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Indeed... :hmm:
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#9 |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
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There are two ways to change the pistols if you're dead set on doing so. One is to go into the conning tower; the other is going to your Weapon's Officer's station. At either location, you can manually override the pistol setting as well as the running depth.
Good luck!
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"Come into port greatly, or sail with God the seas..." - Emerson |
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