![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 |
Engineer
![]() Join Date: Dec 2004
Posts: 217
Downloads: 0
Uploads: 0
|
![]()
I think the biggest issue is the convoys themselves.
Does SHIII accurately protray them at the correct distances as they would be in RL? I watched several vids (youtube) of old german propaganda films of the BDU and some shots show the convoy ships more spread out than what you see in SHIII. Maybe someone can chime in on this since I havent really googled the info right off. I usually run at PD when I slip into the convoy. I shot all my eels and then drop down deep. I run 90° away from the convoys course and when far enough away, surface, reload the tubes, bring in the eels from the outside, and then set a course to pass and get ahead of the convoy for another attack. With eels provided, it usually makes for about 3-4 attacks in this manner. Note: Of course, this tatic may have to be changed when GWX is released. :hmm:
__________________
Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
![]() |
![]() |
|
|