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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Numerous times I've attacked an armed tanker on the surface using my deck gun, and by using the binoculars you can clearly see the empty deck of the ship you're attacking. It feels very strange attacking a ghost ship.
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#3 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
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Or of course you could go up to the ship using the free view camera
![]() The ship crews were so brave in SH3. whenever their ship went down they would just stand there motionless at their posts.
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#4 |
Eternal Patrol
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It feels funny to me reading stuff like this. On the one hand, you're right to demand ever more new stuff and complain when it looks clunky or blocky, but on the other I've been playing subsims since Silent Service and this was the first to have a crew at all, so it's still new and different.
How quickly we become jaded.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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![]() It just amuses me that we go into endless detail about cloud and wave texture and wanting to see real damage modeling to the ships we hit, but we don't mind the fact that there's nobody on them. |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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At the time SH3 came out, animated crews on all boats would have an impact on the framerate for the medium machines of the time ?
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#7 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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