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Old 12-03-06, 05:56 PM   #31
Jimbuna
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One things for certain I've never made it to 500metres without getting crushed ...nowhere near in fact
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Old 12-03-06, 06:02 PM   #32
AS
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Thanx, I didn´t know that. I´m sure GWX will fix it, though (LOL)
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Old 12-03-06, 06:05 PM   #33
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Nah :rotfl:
If the correct depth was on the cfg you would know how deep to go

This way leaves you guessing
Of course damage would limit whatever the actual figure is anyway

Uncertainty
:rotfl:
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Old 12-03-06, 06:56 PM   #34
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Sure, guessing how deep I can go is what I always do. Usually I pick a crew member and ask him: "Guess how deep we can go". He answers: I guess 284,2m, approximately. Then we try. If we die, he has lost the game. Just a little game we play to kill the time while being depth charged. :rotfl:
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Old 12-03-06, 06:58 PM   #35
Redwine
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Quote:
Originally Posted by AS
whereas SH3 is totally wroing about crush depth, GW is too optimistic, since they have 500m as a standard value.
AS
Sure ? I am not user of GW, i was not in know of that, it is very strange the guys of GW Team take that value. :hmm:
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Old 12-03-06, 06:59 PM   #36
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by AS
whereas SH3 is totally wroing about crush depth, GW is too optimistic, since they have 500m as a standard value.
AS
Sure ? I am not user of GW, i was not in know of that, it is very strange the guys of GW Team take that value. :hmm:
lol read the reply too Red

http://www.subsim.com/radioroom/show...9&postcount=30
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Old 12-03-06, 07:03 PM   #37
Redwine
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by AS
whereas SH3 is totally wroing about crush depth, GW is too optimistic, since they have 500m as a standard value.
AS
Sure ? I am not user of GW, i was not in know of that, it is very strange the guys of GW Team take that value. :hmm:
lol read the reply too Red

http://www.subsim.com/radioroom/show...9&postcount=30
Correct, i was sure the guys of GW Team was not able to do that, all they sure was into the old crush depth discusions.

The 500m into the .cfg file is the depth up to wich one the game modelates the moviles, as sinking ships and sinking subs, but this value is not the crush depth, it is the depth at wich the 3D models disapears
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Old 12-03-06, 11:28 PM   #38
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Quote:
Originally Posted by TarJak
Quote:
Originally Posted by Redwine
In my case, i dive as much as 45m 955 of the time, i change my crash dive to 45m, from stock 70m, due to the crash dive bug, to complete the crash dive in short time.
Looks like there is a workaround for the dreaded crash dive bug. You just have to make the weather calmer when you reload. See this thread: http://www.subsim.com/radioroom/showthread.php?t=101482
Just in case someone finds this thread in a future search, I figured I'd elaborate on this a bit. I believe the "crash dive bug" refers to the inability of the uboat to keep an even keel after interrupting a crash dive, causing problems with depth keeping. See this thread for a better explanation.

The quoted link is a potential fix (I haven't been able to replicate the bug yet, so I can't verify the fix works) for the "I just loaded my game, and my uboat sinks to the bottom of the ocean like a lead-filled cinder block" bug.
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Old 12-03-06, 11:34 PM   #39
Redwine
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Quote:
Originally Posted by theluckyone17
The quoted link is a potential fix (I haven't been able to replicate the bug yet, so I can't verify the fix works).
Thanks for your research on this ....
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Old 12-04-06, 07:24 PM   #40
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Subwolf
What is the true crush depth of the different SH3 U-boat types, or in other words...at which depth did you die?

According to the manuals the max depth of a VII is 225m, but I thought it could dive even deeper.
Don't think any kaleun ever came back to report the true depth
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You can always go deeper... now coming back up that maybe a problem...:rotfl:
Very funny... :rotfl: :rotfl:
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