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Old 12-04-06, 01:08 PM   #16
bradclark1
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There is this about it.
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Microsoft today talked to bit-tech in a bid to reassure the enthusiast community about the licensing terms of Windows Vista.

We previously read that Vista could prove to be a nightmare for enthusiasts who upgrade often, with only one transfer to a new machine allowed and with the license tied to a particular system configuration in a way that was far more limiting than Windows XP.

A Microsoft spokesman from the Licensing Dept told bit-tech that this would not be the case. He told us that Windows Vista will not require a system re-activation unless the hard drive and one other component is changed. This means that enthusiasts will be able to swap CPUs, memory and graphics cards out without any worry about having to re-activate with MS, either on the internet or by phone.

Should you change the hard drive and another piece of hardware - for example for a major upgrade such as a motherboard change that requires a re-installation - Microsoft will allow you to re-activate up to 10 times. You will not, however, be able to have more than one machine activated concurrently.

Should you wish to activate more than 10 times, you could be busted, or Microsoft could choose to let you activate again at its discretion.

For hardcore system enthusiasts, keeping a ghosted, activated copy of Vista with no drivers could be a good way of being able to swap around components and machines with the minimum amount of hassle.

This would seem to clear up some of the confusion about Vista activation. Let us know what you will be doing over in the forums!
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Old 12-04-06, 06:56 PM   #17
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Pretty much. I don't like activating but I understand that it helps prevent casual pirates.
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Old 12-05-06, 11:02 AM   #18
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Are you playing SHIII with Vista?
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Old 12-05-06, 06:43 PM   #19
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I'm installing it right now. I'll try to get it where StarForce doesn't install. I've heard SF won't work with Vista.

Last edited by nightdagger; 12-05-06 at 08:24 PM.
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Old 12-05-06, 09:16 PM   #20
Onkel Neal
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Oh, that's not good. Ubisoft better think over releasing a non-SF patch if Vista will not play SH3
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Old 12-05-06, 09:55 PM   #21
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640 MB! Even with two megs memory that going to cause a hit on the FPS of SHIII! I'm going to stick to XP for as long as I can!
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Old 12-05-06, 10:02 PM   #22
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640 MB! Even with two megs memory that going to cause a hit on the FPS of SHIII! I'm going to stick to XP for as long as I can!
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Old 12-05-06, 10:35 PM   #23
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I'm going to assume you meant 2 gigs lol.

SH3 doesn't use nearly enough memory to make it run slower on 2GB. On XP I usually had at least 800MB of random things running in the memory when I play(ed) games on it and the only difference is about 20 3DMarks in 06.
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Old 12-06-06, 12:15 AM   #24
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Quote:
Originally Posted by nightdagger
I'm going to assume you meant 2 gigs lol.
OOPS!!! My mistake!

Can anyone guess what the RAM memory requirment for windows 95 was?

Just 4mb!
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Old 12-06-06, 06:10 AM   #25
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Quote:
Originally Posted by Neal Stevens
Oh, that's not good. Ubisoft better think over releasing a non-SF patch if Vista will not play SH3
I seriously hope that this is not going to be a problem otherwise there will be many fairly peeved SHIII players including myself come 2007.

Better yet I just hope that the following isn't true.

Quote:
Originally Posted by nightdagger
I'm installing it right now. I'll try to get it where StarForce doesn't install. I've heard SF won't work with Vista.
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Old 12-06-06, 07:18 PM   #26
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Yeah, unfortunately this is what happened when I rebooted after installing SH3 (even after I put on a no-cd crack).
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Old 12-07-06, 04:00 AM   #27
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Did you try the Starforce Removal Tool?
http://www.onlinesecurity-on.com/protect.phtml?c=55

Try using the tool & then use your *cough* patch
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Old 12-07-06, 07:37 AM   #28
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I'm trying that right now lol.
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Old 12-07-06, 12:36 PM   #29
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I always thought Vista looked suspiciously like Mac :hmm: :hmm: :hmm:
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Old 12-07-06, 02:51 PM   #30
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Quote:
I always thought Vista looked suspiciously like Mac :hmm: :hmm: :hmm:
Windows has looked like Mac since 3.0 :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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