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Old 12-04-06, 10:18 AM   #1
Sgt Swanson
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OMFG..... that's cool!!!
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Old 12-04-06, 01:53 PM   #2
Kiwi Commandant
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I've always marvelled at the depth of this game.
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Old 12-04-06, 02:00 PM   #3
Incubus
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Oh man, how much would it suck to be running deep, only to smack into one of those cliffs? Given the sensor limitations on the sub, and realism mods that give accurate transparency levels to the water (in other words, not being able to see anything but blue in the periscope) I would imagine it would be very easy for this to happen if you were in the wrong place at the wrong depth.
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Old 12-04-06, 03:00 PM   #4
mr chris
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I wonder if this will be in GWX i would love to check this out.
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Old 12-04-06, 04:46 PM   #5
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Quote:
Originally Posted by Incubus
Oh man, how much would it suck to be running deep, only to smack into one of those cliffs? Given the sensor limitations on the sub, and realism mods that give accurate transparency levels to the water (in other words, not being able to see anything but blue in the periscope) I would imagine it would be very easy for this to happen if you were in the wrong place at the wrong depth.
I hit one in Biscay. Took a little hull damage. ()
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Old 12-04-06, 06:11 PM   #6
Vikinger
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I wonder what file there is in sh3 that determine the depth of the sea.

It must be able to mod it.
Even if its a real huge work to put realism into it.

It would be so cool if we had true depth of the ocean down to about 500 meters. The subs diving range. Or at least in common fighting/hunting areas.

Then edit the map so it become a real chart whit depth marks etc that we can use as an accurate navigator tool.

Also if it could be possible to use the later active sonar ping to determine the distance to an underwater cliff or mountain when you are submerged.
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Old 12-04-06, 08:07 PM   #7
TarJak
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This games never ceases to surprise me. Sounds like we need an oceanographic survey of the SHIII sea floor to mark out sea mounts etc!
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Old 12-04-06, 10:30 PM   #8
Hartmann
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wow!!

now we need a Bathyscaphe submarine mod. or made a survey of volunteers that sails around making sounding with atlas echelot device and put it together in a database. but we could need years and years..

the ships arrive to the bottom when are sunk ?? :hmm: could be nice see a battleship at the sea floor.
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Old 12-04-06, 10:37 PM   #9
_Seth_
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Quote:
Originally Posted by Vikinger
I wonder what file there is in sh3 that determine the depth of the sea.

It must be able to mod it.
Even if its a real huge work to put realism into it.

It would be so cool if we had true depth of the ocean down to about 500 meters. The subs diving range. Or at least in common fighting/hunting areas.

Then edit the map so it become a real chart whit depth marks etc that we can use as an accurate navigator tool.

Also if it could be possible to use the later active sonar ping to determine the distance to an underwater cliff or mountain when you are submerged.
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Old 12-05-06, 05:39 AM   #10
Jimbuna
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That is really some find you have there Vikinger...excellent mate
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