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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Thanx matey! Heading towards target at flank speed!!!
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#2 |
Commander
![]() Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
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Good Job Guy!!!
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#3 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
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Nice...looks like an earthquake prone region...Shame there aren't any in sh3, a tsunami would have been good eye candy
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My propellor is faster than yours!!! ![]() |
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#4 |
Gunner
![]() Join Date: Nov 2006
Location: NC
Posts: 92
Downloads: 0
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OMFG..... that's cool!!!
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![]() Sgt. Swanson Infantry, Commanding |
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#5 |
Stowaway
Posts: n/a
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I've always marvelled at the depth of this game.
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#6 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
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Oh man, how much would it suck to be running deep, only to smack into one of those cliffs? Given the sensor limitations on the sub, and realism mods that give accurate transparency levels to the water (in other words, not being able to see anything but blue in the periscope) I would imagine it would be very easy for this to happen if you were in the wrong place at the wrong depth.
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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#8 | |
Chief
![]() Join Date: Mar 2006
Posts: 328
Downloads: 18
Uploads: 0
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