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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
Grey Wolf
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#32 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
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-Definitely model watch crews emerge from/enter back into the submarine.
-No more lighthouses/similar light effects piercing solid objects -water droplets visible on periscope/binoculars -Textured sea floor. In Das Boot the sub was saved when it smacked into a hill of sand underwater, preventing it from going any deeper and getting crushed. Underwater mountains and stuff would be nice- some of the areas of the pacific (like the marianas) have EXTRME changes in depth. |
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#33 |
Stowaway
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Imagine you complete every objective in the game and decide to go home...
On the way back you bump into a mountain at 70 meters depth....:hmm: Anyhow, I just hope that the game won't be late for release..... ![]() And bugs-free as much as possible....:rotfl: |
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#34 |
Grey Wolf
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Hey guys, take a look at this list of graphical improvements the Devs just announced
(see the Aces of the Deep and Marine Sims preview) http://www.aotd-flottille.de/phpkit/...&contentid=358 Some of the best: -Animated crew members basing on „skeletons“. -Moving objects in the interior: if you raise the periscope you also see it in the interior. -Nautical chart in high resolution, displaying depths and shallows (no metric values, just visual). -Higher amount of polygons of the water, resulting in a much more detailed and living surface (see dev-video part 2). -Self-generating clounds, continously changing during the day and weather conditions. -High-detailed ship models with high resolution textures, bumpmapping and new shaders. (shader 2.0 ![]() -Standard resolution 1024 x 768, higher resolutions are freely selectable, additionally a widescreen option has been implemented. -Water and waves are now much more detailed and extravagant. -Ships now have bullet holes (see screenshots). The damage model has been extended in a way that smaller ships need holes at the water line in only two sections for flooding and sinking. ![]() |
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#35 |
Ace of the deep .
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DX10
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#36 |
Grey Wolf
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I'm so happy they've implemented shader 2.0. Finally we will have some decent water physics and effects: Next-gen is here!
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#37 |
Grey Wolf
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Something I just noticed while watching the second Dev diary: the light coming from the lighthouses still goes trough the sub... I hope they fix it.
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#38 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I ask, and have been asking, for only one graphical feature:
A SLIGHTLY TRANSPARENT WATER SURFACE, i.e: a sub running just under the surface is visible if directly overhead (weather permitting). And vice-versa you can see surface craft immiedietly above, if your looking up from just beneath the surface. The current system is a non-transparent surface and the extensive use of bitmaps to represent reflections. It looks very good, but is not the real thing. I wonder why they chose this way to do it, any ideas? |
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#39 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#40 | ||
Ocean Warrior
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#41 | ||
Sea Lord
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http://www.marinesims.de/site/silent...r-4/sh4-7.html I think all of the screenshots are kind of photoshop artwork. The video displays much fewer graphical details and these screenshots are kind of misleading! I hope the final game offers such graphics as displayed at the shots. Then I´ll buy the game!!! |
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#42 | |
Grey Wolf
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#43 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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#44 |
Stowaway
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I would also like to see sub breaking into pieces from DC/crush depth....
Men down on deck... Very nice thing with moving periscope at the dev video.... ![]() But I wonder what they are going to think of next...:hmm: Maybe fishing from the deck? ![]() |
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#45 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Wow, thanks guys for pointing me in the right direction for that second diary.
![]() The water and sky in SH4 looks incredible! ![]() |
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