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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I wish I could remember the particulars with something that happened to me similar to you.
It was a singleton, dead in the water. I could lock onto it, and target it, but I couldn't get the TDC to accept the information. When I went to F6 to check out the run times, I was surprised to discover that, regardless of being locked onto the ship it wasn't showing any run time at all. I shrugged, figuring it must just be a slight glitch, and fired anyway. I fired twice, and both times they angled off into oblivion, absolutely not even close to where I was aiming and locked onto. It wasn't until I manually targeted and entered the information that I generated a hit. ![]() |
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
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Same thing happened to me a couple of times. Way down the coast of Africa, spotted a few merchants and let rip with a salvo, only to watch them all go in the wrong direction
![]() Reloaded, try again......... same ![]() Reloaded, check all settings etc, fire......... same ![]() I gave up and returned to base. It was just too frustrating losing about 10 torps, and watch them head off into the sunset, nowhere near the direction of their targets. ![]() |
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#3 |
Stowaway
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time for an all expenses paid vacation for your weapons officer to Stalingrad.
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