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Old 11-30-06, 10:14 AM   #1
Tachyon
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Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by stabiz
To answer the original poster; I agree that if the game gets too hard it may be realistic, but not fun. I dont think it was much fun in real life either.

GWX has tougher destroyers than GW, but its not impossible, and I am no Prien.

Besides, Lehmann mentioned releasing a moderate difficulty version of GWX, which probably is more like GW in difficulty terms.

I thought I would be one of those who chose that option after a short time of beta testing, but I will never go back now. Every attack is a challenge, and I love it!
I agree with you, mate! Its boring when you just can outsmart those DD's, based on their stupid AI. I believe that GWX will make the simple task of sinking a merchant into some seriouse planning, just as it was in real life..
DD AI is stupid????

.............
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.....
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Suddenly, i'm not sure who's more dumb , me or the AI..
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Old 11-30-06, 10:29 AM   #2
FlyinS
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Quote:
Originally Posted by Tachyon
DD AI is stupid????

Suddenly, i'm not sure who's more dumb , me or the AI..
Glad I'm not the only one that feels this way.

1 Is pretty easy to evade.
2 Is a big challenge.
3 I might as well surface and hit All Stop.
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Old 11-30-06, 10:34 AM   #3
stabiz
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When the bolds get available it is a favourable change. Bolds are very effective if used right.
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Old 11-30-06, 10:45 AM   #4
The Munster
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Quote:
Originally Posted by stabiz
When the bolds get available it is a favourable change. Bolds are very effective if used right.
With the Bolds, it's all about getting the timing [to release them] right.
It's a relief to hear the pinging fade off in one direction while we're off in the other
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Old 11-30-06, 03:34 PM   #5
stabiz
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Its also alot of fun to listen to the Brits pound a tin can to pieces with 50+ depth charges!
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Old 11-30-06, 04:34 PM   #6
Safe-Keeper
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  • Challenge.
  • Variation. After having started 10 000 careers in 1939, I long for something different.
  • New radio messages, ships, planes, etc. coming into play.
Think that covers it.
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Old 11-30-06, 04:42 PM   #7
Incubus
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After 1943, sinking merchants actually feels like more of an accomplishment. The challenge allows you to be a lot more careful- there will be contacts that look like a sure thing, but using experience you'll know it may not be worth the risk to your boat. Often in many patrols I have to turn back after sinking only a few ships to ensure I make it back alive, since enemy surface/air presence gets larger and with radar and ASDIC there are very, very few places to hide.
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Old 11-30-06, 10:38 AM   #8
Tijn
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The normal version of the game has some good AI Destroyers but they don't appear until later in the war. I think you can't deny that the escort are pretty stupid until "42. So for me 43/44 are with GW the best year. Yes i die most of the time in the end of 43 of somewhere in 44 but i like it. This game must be hard because that's the way it really was.

That's way i can't wait for GWX to be released. To give me some thrills even in the beginning of the war.



OW and other reason to play further in 43..... My VIIC looks damn sexy with the third coning tower and quad AA!!!!
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