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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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#2 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
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Playing through to the end is the real challenge, It's easy early in the war, why do you think they called it the "Happy times". Remember also that as time goes along good upgrades come online as well. Improved torpedoes, Snorkel, radar detection, just to name a few. If you read up on the improved torpedoes, you can still take on convoys have success and have a good chance of escape. The only change is you now attack from a distance, instead of up close or within a convoy early in the war. That's where the pattern running torpedoes come into play.
Good hunting, stay slient and deady takes on a whole new meaning later in the war. ![]() |
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#3 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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To answer the original poster; I agree that if the game gets too hard it may be realistic, but not fun. I dont think it was much fun in real life either.
GWX has tougher destroyers than GW, but its not impossible, and I am no Prien. Besides, Lehmann mentioned releasing a moderate difficulty version of GWX, which probably is more like GW in difficulty terms. I thought I would be one of those who chose that option after a short time of beta testing, but I will never go back now. Every attack is a challenge, and I love it!
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#4 | |
Ocean Warrior
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#5 |
Lucky Jack
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Pretty simple, you have spend the last three years making a veteran crew. Why deny you vitual buddies the opportunity to show how well trained they are because of you? Not to mention yourself. Put the boys to the test and survive so you can write a book about it
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | ||
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
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............. ............... .................. ..... . Suddenly, i'm not sure who's more dumb , me or the AI.. ![]()
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My propellor is faster than yours!!! ![]() |
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#7 | |
Seaman
![]() Join Date: Nov 2006
Posts: 35
Downloads: 1
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1 Is pretty easy to evade. 2 Is a big challenge. 3 I might as well surface and hit All Stop. |
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#8 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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When the bolds get available it is a favourable change. Bolds are very effective if used right.
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#9 |
Loader
![]() Join Date: Sep 2006
Location: Nijmegen
Posts: 83
Downloads: 16
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The normal version of the game has some good AI Destroyers but they don't appear until later in the war. I think you can't deny that the escort are pretty stupid until "42. So for me 43/44 are with GW the best year. Yes i die most of the time in the end of 43 of somewhere in 44 but i like it. This game must be hard because that's the way it really was.
That's way i can't wait for GWX to be released. To give me some thrills even in the beginning of the war. OW and other reason to play further in 43..... My VIIC looks damn sexy with the third coning tower and quad AA!!!! ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Stabiz is right. It is a challenge to evade the DD's in GWX Beta. You better not get caught in shallow water. As the years go by, it becomes more difficult. Isn't that what happened?
If you look at the map of sunken U-Boats, it looks like the Atlantic was paved by them. By 1943 the Battle of the Atlantic was really over. Didn't Prien get his goodies in the far East?
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Irish1958 ![]() |
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