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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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![]() Quote:
Von |
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#2 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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kewl, it seems to work well enough anyways. with any luck that DD won't spot me until its too late.
pete |
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#3 |
Stowaway
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Using GW, I run at 6 1/2 - 7m all the time, get decks awash without losing lookouts and without any change to the submarine files. Could not do this in the stock game.
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#4 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Thank you for this fix.
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#5 | |||
Stowaway
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![]() Quote:
Another advantage I've found to running deck awash is that it greatly decreases the time it takes to dive. With the IX, instead of taking over 30 seconds I can be submerged in about 10 or so seconds. The disadvantages to running deck awash, alas, is that it's both a fuel hog, and it decreases your speed. In rough weather and deck awash I've had my flank speed (which is normally around 18 knots or better) drop down as low as 3 -4 knots as I plow through the swells. |
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#6 |
Fleet Admiral
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Wot AVH said. I've done a bit of testing as well and Decks Awash makes it easy under the right conditions to get as close as 300m before the target spots you. Running under the same conditions (silent, 2kts) on the surface, they will spot you at between 1200 and 900m.
In the IX you can get as much as a 4-6 second head start on your dive times by running decks awash. |
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