![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
|
![]()
I get the impression that Wijbrandus means (correct me if I'm wrong) that when TC is high game drops back to 1x, the crew says aircraft spotted, but you have already taken a lot of damage!
![]() ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
Reece,
I just got hit by air at tc 128 and was damaged immeditely. TC dropped to one but I already had been damaged when I hit the dive button. Sept 1939
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
|
![]()
It's the one aspect of gameplay that always annoyed me, when using TC and enemy is detected it should drop back imediately, but with me it is always far too late, many times my boat is destroyed, a game fault!
![]() ![]() PS. Sorry if I'm hijacking thread! ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#4 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
|
![]()
I remember something about this online community of AOD and one of their 'realism rules' was to never go over x128 compression.
So that's what I've done ever since, sure it takes long to get places but real life patrolling was also very boring. And from the game mechanic aspect, not going over x128 might get rid of many compression bugs.
__________________
![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You can set the "Air Enemy Detected" TC to zero (0) which will immediately pause the game. You then have time to think of your response before restarting the game.
The downside is it is a little aggrevating in harbor traffic every time a plane is spotted. |
![]() |
![]() |
#6 | |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
|
![]() Quote:
btw where excatly do we make these changes? I know there are a few .ini files, including in My Documents.
__________________
![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
|
![]() |
![]() |
![]() |
#7 |
Torpedoman
![]() Join Date: Feb 2006
Posts: 111
Downloads: 45
Uploads: 0
|
![]()
You can do it with SH3 Commander. I wonder if that will be enough though, surely setting it to 0 instead of 1 won't make any difference if the change happens too late anyway...
![]() |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Go to My Documents Directory and find the SH3 folder. Open it and then double click on Data folder, then CFG folder and then find the Main.cfg file. Open it and you will see "Time Compresion" in the second section. Look for "enemy air detect" which is at 1 and change it to 0. Save and exit and it is done.
Remember, even though it says "enemy air detect," all planes including friendlies will pause the game. This is only a problem for me when navigating through harbor traffic at the beginning of a mission. |
![]() |
![]() |
|
|