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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-07-07 at 07:13 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Just personal opinion : I sit a lot behind the hydrophone wheel and I suppose the thing is turning. As I don't use external views in mission anymore (except for taking a couple of pics for an AAR once every six months...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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OMG
![]() ![]() ![]() But, would it not always rotate as the station is nearly always manned?
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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I like the idea, especially if it rotates when the AI is "manning" the hydrophone.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#5 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
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Quote:
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#6 |
Ocean Warrior
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Anvart, this is an EXCELLENT idea! I agree with those other guys: Let it also move when those AI crewmembers use it!
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![]() Last edited by _Seth_; 12-03-06 at 09:12 PM. |
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#7 |
Fleet Admiral
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Anvart, Love the idea.
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#8 |
Ace of the deep .
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Once again thankyou
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#9 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
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Yep, great idea. The magic is always in details. Thanks.
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#10 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I love the idea essepecially if you could make those radar masts on the u-boat turn as well.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#11 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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I like it.
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#12 |
Ace of the deep .
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Well thats what Anvart is asking about . QUOTE "Also it's interesting for me, that you will tell about rotation of the radar antenna." Can anyone help Anvart on this .
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#13 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
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That would be awesome. The hydrophone rotates underwater, and the antenna when surfaced.
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#14 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I,m not sure about the hydrophone . But i think if you want the radar to rotate it should be placed in the right position in stead of the radar mast glued to the front of the conning tower . I think you need to be able to get access to modeling the 3-d models for this.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#15 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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I think it would be great to have a mod with rotating sonar KDB and rotating radar antenna. I would be very interested in enjoying both effects in SH3
![]() Txema |
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