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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I agree with you, and thus hate to burst your bubble, but the reason why you're restricted to driving German subs is that this is so hard-coded into the game that it can't be changed. The game can't even be modded to let you drive surface ships such as destroyers.
Sorry to say so.
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#2 | |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
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Sigh. There go my hopes of seeing Bernards Monster Truck Rally mod of silent hunter 3 ![]() |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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We are limited to the games engine, now if we had a SDK or MDT then the skies the limit
![]() Look at BF1942 with modding tools you now have versions of Vietnam, Gulfwar, even a pokemon mod. Until a SH comes with either of said tools, we are EXTREMLY limited and frustraited. Last edited by Pants; 11-28-06 at 01:03 AM. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah Pikachu on the bridge of a IXB
Classic |
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#5 |
Rear Admiral
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I know what you mean,
for example in the game MOH:AA (Medal Of Honor) they where able to create a supermod that tottally change the game it turned into a Arcade Flight simulator that was really fun to play it was very amusing to test the mod. the goals was simple bomb the enemy bases. you had fighters and bombers. the airfield where protected by AI Flak guns that really packed a punch when you came in range. unfortuantly the damage models where based on hitpoints so it was just the matter of the amount of bullets you nailed into the enemy. but like in FPS the hitpoints varied on the locations (Cockpit and engines where critical locations to be hit on) like in known in SH3 the limitations are on Player controlled Submarine only. too bad thought but thats how the game has been made. becaus if it was posible to mod the game to add new controlable ships (BBs/DDs) and even planes that would really be a impact on the game itself. just imagine in Multiplayer that you blast eachother to pieces with Nelsons and Hyper Heavy cruisers ![]()
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#6 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Yeah the FPS "Unreal Tournament 2004" had 100's of mods, there was even a 100 thousand dollar Mod contest. One of the best ones for UT2004 was "Alien Swarm", - you choose your soldiers medics, heavy gunner, grunt, etc then head out and kill aliens simular to the movie Aliens on planets or abandon warehouses. You had to seal doors or unseal them while your team were fighting of the hordes of aliens coming at ya, install gun turrents to help ya out, really cool mod yet all it was, was just a top down view RTS gameplay still it gave that atmosphere of sheer terror when playing it
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