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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Apr 2006
Location: Osaka, Japan
Posts: 2
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Hi,
I hope I am positng this correctly. I am having trouble with the torpedo tutorial. I have no trouble hitting the coastal freighter but rarely anything else. My torpedoes seem to just miss the propeller/strearing area. I have no trouble setting the range but get very odd speeds, usually 1-2 knots only. I have followed the steps correctly but am still having the frustrasting of rarely being able to hit anything otehr than the coastasl freighter. Ahy help would be greatly appreciated. Thanks, Paultoscano-pat@awi.co.jp |
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#2 | |
Fleet Admiral
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Are you using any mods and are you using manual or automatic targetting? In the tutorials start off with a lower level of difficulty and with help from your weapons officer on. That turns on auto targetting. If you are already in that position you need to get your sub as close to a 90 degree angle on bow (AOB) as you can so that your eels have the best chance of hitting the target. Also check out this thread as most of the basics are covered here http://www.subsim.com/radioroom/showthread.php?t=96026 and the community wiki at http://www.communitymanuals.com/shii...itle=Main_Page |
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#3 | |
Commander
![]() Join Date: Sep 2006
Posts: 462
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also, try to hit it with AOB = 90 degrees / run the fish under keel. This makes the fish working with the best result |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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And remember that the torpedo tutorial is damned hard. It's harder than just about anything else in the whole game. So don't be discouraged if you can't do it.
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#5 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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So let's not confuse our friend there who is obviously in the starting process. Best imho at that stage is to learn to shoot properly (as said above most important to open tubes before firing) at short to medium range from 90° on one side with torps set 3 / 4m deep and impact fuse.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#6 |
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 29
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HELP MY THREAD HAS BEEN HIJACKED!!!
I started this talking about crew animation telling you when you were safe! HIJACKERS!! HIJACKERS!! HELP!! |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Hah Hah, things can easily go off track...
Back OT, Yes, Unfortunately, your crew will always 'duck' for cover when the enemy has spotted you, this is hardcoded into the game and can't be changed.
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#8 |
Eternal Patrol
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Also, when you're submerged and the enemy detects you they automatically start whispering. Those are two of my biggest complaints: even if you disable the "We've been detected, Sir" texts, the crew still starts acting like they know. I only want them to whisper when I order silent running, and I don't want absolute confirmation about what the enemy knows based on my crews' reactions.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
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Great, we have a sure fire way of knowing when we are detected and when the enemy stops hunting us.
![]() Doesn't this take away ALOT of the suspense!? Sailor Steve I know you said you can't go back to AoD...but man! I'm really trying hard here...must...stay...with SHIII...
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#10 | |
Sparky
![]() Join Date: Mar 2006
Location: Spokane, WA, USA
Posts: 156
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J. Salinger King of the House ![]() |
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#11 | |
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 29
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#12 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
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A perfect example for the proverbial German friendliness!:p:rotfl: |
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#13 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
Posts: 243
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ROFLMAO!!!
I didn't even think about this, though, until you posted it. Way to ruin it lol. |
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#14 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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