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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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When will we know the system requirements for SH 4?
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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To early to be sure yet... This has been discussed already anyway, see this thread here -
http://www.subsim.com/radioroom/showthread.php?t=99911 |
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#3 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#4 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
Uploads: 0
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#5 |
Born to Run Silent
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#6 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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@ Sailor Steve:
Sounds like the system requirements for my copy of Aces of the Deep. ![]() 386DX 33 (i.e. pretty much the worst modern PC imaginable) 4 MB RAM Hard drive Mouse :rotfl: Seriously though, even though no one knows what the system requirements are yet, I think we can assume they will be considerably higher than SHIII, although maybe not astronomically higher (at least I hope). ![]() |
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#8 |
Eternal Patrol
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I hope not monetarily higher. I bought my current computer just for SHIII. I don't want to go through that again.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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They said in one of the interviews that the game engine that there using is based on the one in SHIII, with improvments in grapic control and such. I belive any computer that can run SHIII well will cope (If it can run GW you should be fine)
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#10 |
Ocean Warrior
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So its no chance of SHIV requiring 3.0 shader model instead of 2.0 (I would hate having to buy a Nvidia GeForce 8800 just to get support for 3.0 or even 4.0 shaders...
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