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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
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Right, so the Type XXI is playable in SH3 GW 1.1 a?
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#2 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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![]() Quote:
There were some problems with the 24hour fatique scheme, but these have been corrected. Here's the link in case you use 24hrs. http://users.forthnet.gr/ath/helsing/sh3mods/GW_24_Hour_Fatigue_Fix.zip Von |
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#3 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
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Ah, thanks for that 24 hour fatigue link. But in what way does it alter the 24 hr model in GW? I found micromanaging the crew to be annoying, how does this patch update GW's 24 hr model?
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