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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Before you dive right in to ship modeling, get yourself a 3d Modelling program (3ds Max, Maya (these are expensive) or Wings3d or Gmax (freeware)) and find some interactive tutorials to go with the program of your choice. Try these tut's first to give you an idea of what is involved (I remember the first one I did....create a celtic knife).
What you ask is not easy to explain unless you have the background knowledge of 3d modelling.
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#2 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Thanks anyway ![]()
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#3 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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Get wings 3d(free & eay to understand interface)--digest the manual & tutorials thouroghly--then read through The ship modeling thread (and related threads) here--lots of hints and tips there---but once you get the modeling worked out---UV-mapping, texturing, and importing correctly is a whole nother animal (at least for us noobs to 3d modeling)
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2006
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Damn! I always wanted to try out 3D modeling and I might even give it a try!
Then I'll import the flying cube from Hell into SH3 with 666 torpedo tube, 666 flack guns, 666 deck guns, and the max air speed of 666 kt! What do ya think? :p |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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@ Res
Are we talking Borg cube, that would be interesting. WO - "Captain, Cube spotted, bearing 120 long range" then piped through ships intercom...... "we are the Borg, you will be assimilated, your individuality will be added to our own....." Captain - "Oh bugger U-Flack's not going help us now. Quick leave Bernard in an lifeboat and prepare to scuttle the ship" The Borg assimilate Bernard and promptly crash........:rotfl: (Resistance is futile - esp from Bernard)
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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A very good idea is to start pretty far back in the "Mod Request for More Ship Types Thread" (as recommended) and read your way through it. A lot of the progress made in shipbuilding originated in that thread, although some was done through PMs. Most of the early information has been rendered obsolete through newer versions of Pack3d, new methods, etc., but you should still read the early posts to get an idea of what to do. But don't start building until you get some newer info. Also, search for older threads (especially those which included discussions by Sergbuto, Iambecomelife, or myself).
And make sure to have Pack3d, of course. ![]() |
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#7 | |||
Ace of the Deep
![]() Join Date: Sep 2006
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