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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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GWX Project Director
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The GWX Campaign
In order to create the most error free and robust campaign files possible, all aspects of the campaign have been digitally checked. Files checked via automation include: the scripted layer, random layer, land layer. Additional files that have been digitally checked include the Defside.cfg, Flotilla.cfg, English/GermanNames.cfg, single contact probabilities, and the Roster folder integrity in relation to all available sea, air, submarine, ordnance, and environmental units by country. Accordingly, the GWX campaign contains NO: - duplicate unit entries in any layer; - scripted units that don't exist; - missing Roster files for any scripted unit; - missing or overlapping dates or times in naval base "changeovers"; - missing English/GermanNames.cfg entries; - typos and erroneous trailing spaces; Indeed, HUNDREDS of these little unintentional little errors have accrued over time and were even with stock SH3 when it was released... We have either corrected or removed ALL of these entries. Plus, to further highlight the attention to detail afforded the campaign files, the following lists just SOME of the historic Operations that are included in GWX: The Mediterranean War: Operation Husky (Sicily: July 1943) Operation Avalanche (Salerno: September 1943) Operation Slapstick (Taranto: September 1943) Operation Shingle (Anzio: January 1944) Operation Excess (January 1941) Operation Substance (July 1941) Operation Style (August 1941) Operation Halberd (September 1941) Operation Harpoon (June 1942) Operation Pedestal (August 1942) Operation Tiger (May 1941) Operation Vigorous (June 1942) Operation Stoneage (November 1942) Operation Portcullis (December 1942) The Western Front: Operation Weserübung Operation Dynamo Operation Neptune The North Atlantic Convoy Raids: Operation Berlin Operation Rheinübung Operation Cerberus Operation Rösselsprung Operation Sizilien The campaign to sink the Tirpitz The Black Sea: Operation 60,000 Operations in the Far East: The British Eastern Fleet Task Force 74 movements Operation Jaywick Operation Rimau Japanese Reconnaissance of Australia Operation Diplomat Operation Cockpit Operation Crimson Operations Lightning and Matador Operation Meridian I Operation Meridian II The destruction of the Brake and the Charlotte Schliemann U.S. Task Force Operations around Morotai and The Philippines Australian minesweeping and ASW operations Of course, to list here all the Operations plus the historic convoys and other traffic added would take pages, so this list is just a sample of what military action you can expect to find in GWX. At the time of this posting, the GWX campaign contains more than 950,000 lines of code and is expected to probably break 1,000,000 by release day... Each line checked digitally to ensure its viability and reliability. Stock SH3 only offers roughly half as much content... and no other campaign package available in SH3 can claim to be as robust. GWX... expanding your horizons. Last edited by Kpt. Lehmann; 11-22-06 at 09:26 AM. |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
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Amazing work, really truely amazing work
![]() ![]() ![]() ![]() ![]() Major kudos to the dev team.
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#3 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
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Holy crap!
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Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Tried printing it but ran out of ink & trees:rotfl:
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
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![]() ![]() ![]() ![]() I can't wait!!! I need a GWX fix!!
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#6 |
Stowaway
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![]() ![]() ![]() Thanks for the info Kpt. Lehmann |
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Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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#8 |
Seaman
![]() Join Date: Apr 2005
Location: Staunton, VA
Posts: 33
Downloads: 27
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Good Lord! I am truly amazed by the GW team and how they continue to show what was once thought impossible- is made possible!
You guys are THE BEST! Thanks for everything, looking forward to the release. Pdubya |
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#9 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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What would be really neat is if the grid map could be extended north a bit into the arctic. In Wolves At War we've just opened up the 11th Flotilla out of Bergan, and my first patrols were actually "off map".
![]() Does SH3 support grid refs north of AE/AF? Such as the AA grid? Would it be as easy as simply using a different grid overlay or does it go deeper than that? |
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#10 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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#11 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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I'm counting days for the final release. GWX is just Brilliant and everyone in the team has done a FANTASTIC job
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#12 |
Ocean Warrior
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Oh boy!!!! You guys should have the nobel price!!!!
Overheard in an office in rumania... " Hmmmm..... i wonder if we should release SHIV now, or maybe check it for errors or something....." "Wait, i'll contact Kpt. Lehmann and his team. Those guys know what their doing..." "Good idea" :rotfl::rotfl::rotfl:
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#13 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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#14 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
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I've got a clean install just waiting for GWX . . .
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#15 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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You know what they should do? Hire the GWX team to finish the game. Give them a contract, paychecks, an SDK, and a company name. Ubisoft SubSim sounds nice:p.
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