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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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You're not running any wolfpack mods are you? I know one is out there, but I haven't heard much about it.
That would be awesome. I've always wanted to see another u-boat so I could jump on my computer chair and scream "THOOMSEN! DAS IST THOOOOOMSEEEEN!"
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#2 | |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
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![]() Quote:
Heh, my scream went like:" WOOOOOOOW!! OMFG! ANOTHER UUUUUBOOOOAT! My real life "BdU" looked me rather slow and I was banned from the PC for a while and forced to go out for some fresh air ![]() It was one of the greates moments with this game.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#3 | |
Rear Admiral
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ofcourse TGW1.1a includes some port moving submarines...but AI submarines on sea has yet to be seen
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#4 |
Chief of the Boat
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They most def hit their own mines when they stray into a minefield
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#5 |
Watch
![]() Join Date: Nov 2006
Posts: 15
Downloads: 0
Uploads: 0
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Going in and out of Scalpa Flow I have seen many a ships run aground esp when you put on of the larger ships on the shallow bottom in the bay. Course who wants to waste a fish on a flower corvette ect....
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