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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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wow, this mod is definately better....and I agree not having the green bars isn't a big deal...is actually more realistic...because now you have to focus on the exhaustion levels of each crew members....instead of the efficiency of the compartment as a whole.....
the one thing I'm not sure I like yet...is the sensativity of the patrols....I snuck up to a harbor at night....with silent running, submerged, and at minimum speed and a patrol boat as well as the ships in the harbor all detected me as if I was steaming through.....they even fired flares.....and I am not even close to the harbor yet.... what files do I need to edit to dumb down the sensors? is it only the sensors.cfg file? I mean i like that they can find me with sonar and all but, I should have had the element of surprise given the year and my postion....I'm still not sure how they were alerted...but, whatever it was it shouldnt have happened. hollywood advanced sensors will a little bit more dumbed down...but, I think maybe they were to dumbed down. I'd like something inbetween....or does sh3 commander randomize the sensor levels? |
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#62 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
Uploads: 0
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I agree the senesitivity settings of enemy boats is rediculouse I also would like them dumbed down. I had the same thing creeping into a harbor at 1 knot and through my scope I see all destroyers that were stationary start moving then hear them pinging and I am maybe 3000 meters away.
Getting depth charged is a biatch now and I like that but the sensitivity in sonar of enemy boats need to be brought down, I fired a torpedo at a C Class destroy from 4000 meters and at the last minute it turned away and came rite to me crapping depth charges all over me, I am in early 1940 so this definitely should not happen. |
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#63 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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I'm going to do something like this: http://www.subsim.com/radioroom/showthread.php?t=92491
I think totally unpredicted randomization is the best solution. That way it will change even when I quit and play the saved game later. I don't mind if they pickup on me every once in awhile...I just don't want it to be the norm everytime I raid a harbor. Quote:
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#64 | |
Stowaway
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#65 | |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
Uploads: 0
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[quote=nvdrifter]
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#66 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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As soon as I can afford it, I'm planning to go liquid-cooled. ![]() -- ![]() |
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#67 | ||
Stowaway
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[quote=WhiteW0lf]
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#68 | ||
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
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#69 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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![]() Last edited by Tikigod; 11-01-06 at 06:35 AM. |
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#70 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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yeah, I used the latest NYGM sensors file and it seems to work well so far. I was able to sneak alot closer into the harbor now without being detected right away. They still detect you if you aren't careful...(bump the bottom, pass them closely with engines still running) I can manuever in the harbor at 1/3 silent running and run engines on and off to drift in and it seems to work. If you run 1/3 with engines always on they might turn on lights to check around and call in a patrol if you don't cut engines and wait. I like this much better.
here is the temp fix drifter recommends above (JGSME ready) if you need it: http://files.filefront.com/Drifters_.../fileinfo.html Quote:
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#71 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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I installed Mod v1.02. Everything else seems to work fine. My only problem is that the fatigue setting doesn't seem to work anymore, I now have a a crew of Duracell bunnies. I installed the mod manualy, as far as I can see into the correct files, all pretty straight foreward after all. I checked the SH Commander III and the fatigue setting is still at GW 24 Hr. Is there anything else I should have done when I installed the mod or have I just missed something. I installed the mod over a GW modded SHIII with no previouse version of this mod. I also get the war news from August 1943 on the load screen. I really think I must have done it wrong ¬_¬
Great mod by the way, it makes more sense of things generaly.:p
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 11-17-06 at 08:26 PM. |
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#72 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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So what is the future of this mod given the impending release of GWX?
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#73 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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46=Submarine Type: %s|Departure Point : %s, heading %.0f°|Grid (Patrol Area) %s|Starting Base: %s|Return To Base: %s||--- News for August 1943 --- 5th: Russians capture Orel --- 15th: US and Canadian troops retake the Aleutian Islands --- 17th: The Allies take Messina, all of Sicily is now in Allied hands --- 23rd: Russians take Kharkov --- 29th: After acts of sabotage take place, German authorities in Denmark declare martial law ---||--- Monthly losses: 25 U-boats for 92,443 tons of Allied shipping --- Delete the High-lighted text from entry 46. Also delete the highlighted from the following lines or it will show up when you start a career. 201=Starting Year (1943) 202=Flotilla (7th)
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#74 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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Excellent, thank you very much. I backed up my Data file, so I will reinstall the mod onto that, maybe just a glitch with my machine with the fatigue mod.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#75 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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is there a working dl link for this?
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