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Old 11-14-06, 10:12 AM   #1
suBB
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Question:

Can you spawn a destination trigger using dynamic location? :hmm: Something tells me no but it never hurts to ask.
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Old 11-24-06, 11:14 PM   #2
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Quote:
Originally Posted by suBB
Question:

Can you spawn a destination trigger using dynamic location? :hmm: Something tells me no but it never hurts to ask.
Answer:

No... but you can use dynamic group to do it

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Old 11-25-06, 06:20 AM   #3
Fish
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Quote:
Originally Posted by suBB
Quote:
Originally Posted by suBB
Question:

Can you spawn a destination trigger using dynamic location? :hmm: Something tells me no but it never hurts to ask.
Answer:

No... but you can use dynamic group to do it

Good to see your still on the job.
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Old 11-26-06, 01:02 AM   #4
suBB
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Quote:
Originally Posted by Fish
Quote:
Originally Posted by suBB
Quote:
Originally Posted by suBB
Question:

Can you spawn a destination trigger using dynamic location? :hmm: Something tells me no but it never hurts to ask.
Answer:

No... but you can use dynamic group to do it

Good to see your still on the job.
It’s good to be back on the job, Fish, not so long ago I even talked myself into scratching it and starting anew with the newfound knowledge and understanding of editing, but we’ve come too far and learned so much in the process - it just doesn't make sense to give up now, i'd say .

It’s a job all right… one doctrine and script at a time.

I’m really thankful for the learning experience behind it all. That should make the next go-around less painful. And man I can’t wait for next go-around.

After this I think I’m going to enjoy the fruits of hard labor for a bit. But ideas and layout on the next map based on the criteria as well as some newfound tricks with dynamic group are already in place / WIP.

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Old 11-26-06, 05:47 AM   #5
Fish
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Quote:
Originally Posted by suBB
Quote:
Originally Posted by Fish
Quote:
Originally Posted by suBB
Quote:
Originally Posted by suBB
Question:

Can you spawn a destination trigger using dynamic location? :hmm: Something tells me no but it never hurts to ask.
Answer:

No... but you can use dynamic group to do it

Good to see your still on the job.
It’s good to be back on the job, Fish, not so long ago I even talked myself into scratching it and starting anew with the newfound knowledge and understanding of editing, but we’ve come too far and learned so much in the process - it just doesn't make sense to give up now, i'd say .

It’s a job all right… one doctrine and script at a time.

I’m really thankful for the learning experience behind it all. That should make the next go-around less painful. And man I can’t wait for next go-around.

After this I think I’m going to enjoy the fruits of hard labor for a bit. But ideas and layout on the next map based on the criteria as well as some newfound tricks with dynamic group are already in place / WIP.

The workarounds, when they work, are the best, give you a good feeling.
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Old 12-02-06, 12:00 AM   #6
Palindromeria
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i think you have alot of good ideas and wish you luck.

my comment on the following point is a general observation with regard to mission briefings, ]

<< how many times people asked me “what do I do now? What’s the mission objective?” during beta testing – its right there in tasking – read it! >>

i recently played a stock mission in which the pre game briefing was some 5 paragraphs long. start and i come up to comms depths. got 2 more paragraphs of info regarding world politics and finally a smidge of enemy pos.

the entire 7 paragraphs could have been reduced to

"locate and sink 3 enemy ships that are currently heading your way from the SE."
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Old 12-02-06, 08:16 AM   #7
SeaQueen
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Quote:
Originally Posted by Palindromeria
"locate and sink 3 enemy ships that are currently heading your way from the SE."
That's pretty typical in my experience. Something I read once in a Marine Corps publication about how to write good orders struck me as really important. They should be extrordinarily succinct and unambigious. All of this talk of world politics is interesting, but it belongs in the scenario notes or scenario description.
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