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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2005
Posts: 326
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Question:
Can you spawn a destination trigger using dynamic location? :hmm: Something tells me no but it never hurts to ask. |
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#2 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
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![]() Quote:
No... but you can use dynamic group to do it ![]() ![]() |
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#3 | ||
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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#4 | |||
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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![]() Quote:
![]() It’s a job all right… one doctrine and script at a time. ![]() I’m really thankful for the learning experience behind it all. That should make the next go-around less painful. And man I can’t wait for next go-around. ![]() After this I think I’m going to enjoy the fruits of hard labor for a bit. But ideas and layout on the next map based on the criteria as well as some newfound tricks with dynamic group are already in place / WIP. ![]() |
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#5 | ||||
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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#6 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
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i think you have alot of good ideas and wish you luck.
my comment on the following point is a general observation with regard to mission briefings, ] << how many times people asked me “what do I do now? What’s the mission objective?” during beta testing – its right there in tasking – read it! >> i recently played a stock mission in which the pre game briefing was some 5 paragraphs long. start and i come up to comms depths. got 2 more paragraphs of info regarding world politics and finally a smidge of enemy pos. the entire 7 paragraphs could have been reduced to "locate and sink 3 enemy ships that are currently heading your way from the SE." |
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#7 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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