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Old 11-14-06, 10:00 AM   #1
AS
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Since this seems to be the thread for the frustrated one, Iīd like to add my two cents: Needed 8 torps to sink a 4000tons merchant. MAYBE the merchant would have sunk after 5 or 6, but you donīt always have the time to wait 48 hours just to confirm the sinking. Absolutely unrealistic anyway, as such a medium sized merchant would be blown out of the water after one (or 2) hits in reality. As much as i like the idea of realistic sinking times in GW, Iīm convinced they overdo by far!

Another strange GW-incidence happened when I aft-torped a destroyer that was chasing me. I hit him in the bow (a lucky shot!), guess what happened? The destroyer slowed down and then was stopped (ENGINE FAILURE WHEN HIT IN THE BOW???) like a lame duck, waiting for me to finish her off. In real life, destroyers that were hit in the bow-area went down like a submarine, because of their high speed they sort of "swallowed" all the incoming water and usually sank within minutes!

Please donīt get me wrong here: I love and appreciate the moddersī work and donīt want to miss it, but there are some things that really need to be tweaked. Remember Erich Toppīs comment on SH? "In real life it was much easier to sink ships" :rotfl:
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Old 11-14-06, 10:05 AM   #2
melnibonian
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Quote:
Originally Posted by AS
Please donīt get me wrong here: I love and appreciate the moddersī work and donīt want to miss it, but there are some things that really need to be tweaked. Remember Erich Toppīs comment on SH? "In real life it was much easier to sink ships" :rotfl:
I know what you mean. The damage model of GW is very good when it's working and really bad when things start going wrong (like the small merchants etc). In GWX though things seem to be MUCH better, so be patient and you will not be dissapointed
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Old 11-14-06, 10:09 AM   #3
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The damage model in GWX is spot on, IMO.
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Old 11-14-06, 10:26 AM   #4
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Quote:
Originally Posted by AS
Please donīt get me wrong here: I love and appreciate the moddersī work and donīt want to miss it, but there are some things that really need to be tweaked. Remember Erich Toppīs comment on SH? "In real life it was much easier to sink ships" :rotfl:
Well, probably this is the compensation for the stupid Escort's AI, which is Ubi's fault and not the Communitys.
I think in reality merchants have gone down easier, but surviving encounters with escorts was harder.

@ GW Dev Team

please don't release that Mod if its true what you say.....otherwise I can abort my studying ;-)
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Old 11-14-06, 11:28 AM   #5
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@MRV:

http://media.putfile.com/SH3-83

The reason to have stock SH3 Damage model for Subs and Battleships
(at the end you know what I talk about) Enjoy
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Old 11-14-06, 11:44 AM   #6
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Musashi withstood 19 torpedoes and seventeen bombs before finally going down http://www.history.navy.mil/photos/s...-m/musashi.htm
Yamato took ten torpedoes and "several" bombs http://www.history.navy.mil/photos/s...z/yamato-n.htm
The KGVs were hardly in that class, but eight torpedoes sounds about right for a modern battleship which did have dedicated anti-torpedo protection.
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Old 11-14-06, 12:02 PM   #7
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Bow hit

I think you answered your own question. If the Destroyer was hit in the bow and water is rushing in, the bridge crew will order all engines stopped. That's pretty realistic to me.
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Old 11-14-06, 12:13 PM   #8
AS
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well, 8 torps for a 4000 tons merchant isnīt. Cheers, AS
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Old 11-14-06, 12:19 PM   #9
Sailor Steve
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I've never had a 4,000-ton merchant take 8 torpedoes. What are you talking about?
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Old 11-14-06, 11:38 AM   #10
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Quote:
Originally Posted by MRV
Quote:
Originally Posted by AS
Please donīt get me wrong here: I love and appreciate the moddersī work and donīt want to miss it, but there are some things that really need to be tweaked. Remember Erich Toppīs comment on SH? "In real life it was much easier to sink ships" :rotfl:
Well, probably this is the compensation for the stupid Escort's AI, which is Ubi's fault and not the Communitys.
I think in reality merchants have gone down easier, but surviving encounters with escorts was harder.

@ GW Dev Team

please don't release that Mod if its true what you say.....otherwise I can abort my studying ;-)
The beta test reports are confirming our own tests and past statements more and more. In GWX we've fixed all that you are concerned about... and if I'm not mistaken... It was Jurgen Oesten who said that. LOL
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