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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Pacific Aces Dev Team
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You are welcome to put them in. |
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#32 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I hope this can be fixed, though, as it seems like such a truly great mod. Mental note to self: Ask if it's compatible first, install afterwards:p.
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#34 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I will make it and send to you first. I will also check for any roster problems on the stock or GW installation (if really have one!). In some hours. I'm at my work now. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#35 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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It worked after I installed the mod, but then when I added the .cfg files of the planes to the British and American roster folders, it stopped working.
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#36 | ||
Pacific Aces Dev Team
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#37 | |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
Uploads: 0
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#38 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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OH MY GOD!!!!
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#39 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Serg, or someone else, could you record a movie clip of a rocket attack for me? I'm not going to get this mod as it might result in me having to re-install the game for the fourth time in half the number of days.
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#40 | ||
Ace of the deep .
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#41 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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If you guys chill a little I believe Rubini is sorting some airbases and stuff out for the mod
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#42 | ||
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
Uploads: 0
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#43 | |
Pacific Aces Dev Team
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I can also provide a test mission which I have used for watching the attacks. |
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#44 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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I really like the sound of this mod, unfortunateley i use NYGM 2.2 most of the time. Its beyond my capabilities to add this to NYGM, i was wondering if anybody was working on this or if there is a workaround, many thanks serge, for a great mod
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#45 |
Pacific Aces Dev Team
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I doubt anyone can do that except for the NYGM team itself. There are simply too many changes which only they know about.
I usually tend to only add things in and use them instead of "stock" ones whenever necessary because I think that SH3 Devs have reached overall good balance by having some unrealistic things counterbalance other unrelistic things and because the Devs have made many things interdependent. While the NYGM team does changes on changes on changes because once you changed one thing this would require to change five more to restore the balance. Therefore, if someone brings something external in the NYGM mod, some things usually get broken. Last edited by sergbuto; 11-14-06 at 06:14 AM. |
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