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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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![]() ![]() ID a vessel using the manual is much prefered to getting close and counting the rivets to see just which of the class she is ![]() |
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#2 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Trust your soundman when he says the screw beats are High, manually counting them through the perescope is not only bad for your health,, but will get you quite dizzy too!
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#3 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Other Sub Sim games have the type XXIII
So why can't we?? ![]() |
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#4 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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whats the name of that other sub sim game
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#6 |
Engineer
![]() Join Date: Feb 2001
Location: FLA USA
Posts: 217
Downloads: 7
Uploads: 0
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If you selected "realistic ship sinking"means it takes time that the ship go down, and it's possible to hide under, it worked in SHII, i hide allot under a half sinked ship, it saves my life and avoiding depthcharges...
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