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Old 11-06-06, 03:48 PM   #1
Molon Labe
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It's not just about "favorite" platforms. New playables would allow the game to expand to cover a greater battlespace to include new scenarios and new tactical problems. Not being able to expand is a HUGE hit on the quality of the game.

Falcon 4--another high-realism sim geared towards a niche market--had to deal with a lot of bugs when it was owned by MicroProse, but extensive modding was around and the community was able to improve on and expand the game dramatically. A lot of the modding work involved new flight models and cockpits for new player-controlled aircraft. They kept it alive for years and eventually produced a product far superior to anything MP was able or willing to do. I strongly doubt that any version of F4 would be popular today if not for the efforts of the modding community.

Speaking only in terms of the interest in the quality of the product, extensive modding is crucial to picking up the slack when the producing company does not have the reasources to fully develop the game. Obviously, for other business interests, that can't happen here, but it does hurt. A lot.
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Old 11-06-06, 04:53 PM   #2
Wim Libaers
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Quote:
Originally Posted by Molon Labe
It's not just about "favorite" platforms. New playables would allow the game to expand to cover a greater battlespace to include new scenarios and new tactical problems. Not being able to expand is a HUGE hit on the quality of the game.

Falcon 4--another high-realism sim geared towards a niche market--had to deal with a lot of bugs when it was owned by MicroProse, but extensive modding was around and the community was able to improve on and expand the game dramatically. A lot of the modding work involved new flight models and cockpits for new player-controlled aircraft. They kept it alive for years and eventually produced a product far superior to anything MP was able or willing to do. I strongly doubt that any version of F4 would be popular today if not for the efforts of the modding community.

Speaking only in terms of the interest in the quality of the product, extensive modding is crucial to picking up the slack when the producing company does not have the reasources to fully develop the game. Obviously, for other business interests, that can't happen here, but it does hurt. A lot.
Yes, but a lor of the work done on F4 was bugfixing (especially after the leak) and extra features. Extra planes? I'm not sure it was so important, as many people went to Allied Force even though it is less mod-friendly.

More significant may be that F4 simply doesn't have a competitor. Jane's F/A-18 does well for realism (especially compared to pre-leak F4), but lacks a dynamic campaign. LOMAC has more flyables, but is generally considered behind in realism.


For the graphics, I think DW is more than good enough (I think Fast Attack was good enough for subs, destroyer demands a bit more of course). Of course, 32-bit would be nice to avoid banding. The more annoying things are the gameplay bugs (dipping sonar gives incorrect bearings, weird sub movement and slow depth changes, mines not working right, DEMON/narrowband issue,... Some of that may be partially fixed by user mods, others will require patching.
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Old 11-06-06, 06:43 PM   #3
Linton
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I am sure that Jamie and the team are very interested in making this the best game ever, but it is the people that hold the corporate purse strings that will decide. what will happen.I am sure that having looked at their sales and the investment needed to bring it to where we wish, the money is better spent elsewhere within the scs group.Supporting a small group of gamers does not pay the bills
The gaming side is a very small part of the company and I would be surprised if we see a new game from scs in the near future.If I was the ceo of scs I would allow the community to mod the graphics.I am sure that the non-commercial customer to which Jamie refers would not mind that.As others have said before the look of the game is what attracts most gamers, not the quality of the sim engine.The current graphics (3d) are poor.I looked last night at some of the scx models that have been produced-they are excellent compared to some of the Dw ones especially my t-boat!
Jamie I really wish that whoever runs your company lets you have a budget to fix all the bugs and allow this game to achieve its full potential but I know that in a corporate world everything has to be zero cost/maximum profit!
PS how long does your other customer hold proprietry rights for on the software??
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Old 11-07-06, 10:18 PM   #4
Sonarman
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Here's a wild idea...
Perhaps Sonalysts should speak to EA about doing a ww2 subsim, they may be interested in doing it based on how successful SH3 has been for Ubisoft. This would perhaps mean Sonalysts could get access to a better 3D engine from EA and the higher sales/profit of a ww2 game could provide the funding for the development of DW extensions/sequel. Based on the DW model with surface and undersea platforms and multi station multiplayer, something even SH4 may not have.

"Nah" you say EA, would never do another sim not in a million years, well actually, if you think that, you are wrong... they are doing one right now! in an even more niche market than naval sims?... EA/Kuju Rail Simulator. So who knows what they might be open to...

Some competition for Ubisoft might be a good thing and encourage a rebirth for sims. And I for one would love to see what Jamie & crew could with WWII.
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Old 11-07-06, 10:29 PM   #5
goldorak
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No need to do another wwII sub simulation, the Silent Hunter brand is already out there.
What we need as a figure of speach is a friggin' modern naval simulation based on a graphics engine that goes beyond SH III and SH IV.
Perphaps a game with a dynamic campaign also.
All the + of DW and a next generation graphics engine (UE3 perhaps :hmm: ) combined for the ultimate in modern naval warfare.
Now that would be absolutely kickass.
Having Ubisoft as publisher could be a good thing, EA I'm not so sure....
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Old 11-08-06, 06:10 AM   #6
Sonarman
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Ok here's another wild idea... Sonalysts could contact Ubisoft & AGS and discuss the restart/rewriting of the aborted Harpoon 4 project in full 3D. With their naval knowledge and the skills acquired in the development of DW and FC they above all others have the know how to pull it off. As we know the Harpoon brand has a huge following and has been used in the past as a naval training tool. Thus Sonalysts would become well known the mass market place and be able to offer an adapted version to the navies of the world for training.
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Old 11-08-06, 07:59 AM   #7
SeaQueen
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Quote:
Originally Posted by Sonarman
Ok here's another wild idea... Sonalysts could contact Ubisoft & AGS and discuss the restart/rewriting of the aborted Harpoon 4 project in full 3D. With their naval knowledge and the skills acquired in the development of DW and FC they above all others have the know how to pull it off. As we know the Harpoon brand has a huge following and has been used in the past as a naval training tool. Thus Sonalysts would become well known the mass market place and be able to offer an adapted version to the navies of the world for training.
You know... one of the things I like about Harpoon is that the graphics aren't what it's about. The databases, to me, are the real draw, and the demand for model ships from almost every nation in the world would make the DB expansions a lot more difficult. Hence a graphics intensive Harpoon strikes me as kind of lame.

Besides, I thought that was the idea behind Fleet Command?
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Old 11-08-06, 10:11 AM   #8
Jamie
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Quote:
Originally Posted by Sonarman
Ok here's another wild idea... Sonalysts could contact Ubisoft & AGS and discuss the restart/rewriting of the aborted Harpoon 4 project in full 3D. With their naval knowledge and the skills acquired in the development of DW and FC they above all others have the know how to pull it off. As we know the Harpoon brand has a huge following and has been used in the past as a naval training tool. Thus Sonalysts would become well known the mass market place and be able to offer an adapted version to the navies of the world for training.
Already tried... Contacted Larry Bond directly, even (since he is still the owner of the IP, I believe).
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Old 11-08-06, 06:54 AM   #9
sonar732
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Quote:
Originally Posted by Wim Libaers
...DEMON/narrowband issue,...
There is no DEMON/narrowband issue!
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Old 11-08-06, 08:15 AM   #10
Molon Labe
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Quote:
Originally Posted by sonar732
Quote:
Originally Posted by Wim Libaers
...DEMON/narrowband issue,...
There is no DEMON/narrowband issue!

Don't'cha just love it when they pass judgment without even R'ing TFM?
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Old 11-09-06, 05:56 PM   #11
Wim Libaers
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Quote:
Originally Posted by sonar732
Quote:
Originally Posted by Wim Libaers
...DEMON/narrowband issue,...
There is no DEMON/narrowband issue!
OK, mistake here, there was one in the previous version, but apparently it was fixed in 1.03, just checked the readme for that patch:
"Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was assigned in Narrowband instead of Broadband (which the Demon data is derived from)."

I guess I missed the fix because I just don't play the Kilo much. In fact, I'm mostly playing other games while waiting for 1.04.
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