SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-03-06, 07:00 AM   #1
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Ha! That's nothing. Try http://www.subsim.com/radioroom/showthread.php?t=92849 :rotfl:

Notice I've now stopped saying it? :rotfl:

Last edited by JScones; 11-03-06 at 07:09 AM.
JScones is offline   Reply With Quote
Old 11-03-06, 07:41 AM   #2
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

That's because we own you. Jaeson is no longer free. He is indentured to the neediest and pickiest modding community in the world. SUBSIMMERS! Although the Rome Total War people got pretty pissed off when all their research into Roman Battle Tactics didn't work in game.

With SH4 on the horizon you better not think about trying to run away!

(I'd cry)
__________________


P_Funk is offline   Reply With Quote
Old 11-03-06, 08:19 AM   #3
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

Sounds like a good plan JScones. Can it be done by the time GWX gets here?

Nothing like a little time crunch to make the blood flow.
__________________
fredbass is offline   Reply With Quote
Old 11-03-06, 10:51 AM   #4
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

Good news, especially option for removal of the simulated fuel resupply mod
I hope we will get it before or with GWX.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 11-03-06, 01:58 PM   #5
SubConscious
Frogman
 
Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
Uploads: 0
Default

Thank you for your dedication to the subsim community. Without your generic mod enabler, these forums would be stuffed to capacity with help messages from gamers who botched up their attempts at installing mods. Speaking from personal experience, I know that I wouldn't have experienced a fraction of the mods I have in effect now without your wonderful tool.

SH3 Commander is also absolutely essential (at least in my book). Having all of those tweaks and reports available at ones fingertips makes the game significantly more enjoyable. Tired of fatigue (that sounds redundant, doesn't it?)? You've allowed me to switch it. Don't like the time compression when close to the ocean floor? It's a click away. Randomized gramophone tracks - brilliant!

In short, you have been a Godsend to this community, and especially this gamer. Thank you very much for donating your time and energy to the creation, maintenance, and enhancement of these fantastic tools.

(And now your updating SH3 Commander again? You're the best! )
__________________
"Come into port greatly, or sail with God the seas..."
- Emerson
SubConscious is offline   Reply With Quote
Old 11-03-06, 06:45 PM   #6
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default

Thanks, for not abandoning the sh3 commander development...you can't quit until you get to version 1.4b....oh wait, you are on 2.7 nevermind....

improvements I would liek to see....if we may request them....I hate begging for more...but, I can't help it...

1) Wave speed drop down option...as posted here: http://www.subsim.com/radioroom/showthread.php?t=100159
with 2-3 speed options, default .6 or slow .5 , etc

2 ) General randomization folder (not date specific)
Not sure if this can be done...but, I was wondering if a general randomize folder can be created to drop any named directory and have the numbered directories within the named directories randomized...

Using the current date method is kind of hard to make a mod install...say for my pinup girls mod....I use the first date but, if someone else posted into that folder or they have randomized folders installed it kinda complicates things and makes it hard to remove later (unless they ar eusing jsgme for sh3 commander)...not to mention if they have 78 numbered directories and I posted 50...if sh3 commander picks a number above 50 the files will remain the same for that directory.

I'd like to have a general randomize folder like below and create a directory based on mod name and have numbered folders be randomized withing those directories.

Directory [General Randomizer]
Subdirectory [Pinup Girls] > Folders to randomize [0]-[49]
Subdirectory [Sounds] > Folders to randomize [0]-[9]
Subdirectory [Any Mod Name Here] > [0]-[2]
This way you don't have to worry about someone else using your folders and you can quickly delete a mod if u dont want to use it anymore instead of searchign for dates and textures.

3) Include more radomized features from Hollywood Chaos Mod with install...and let user disable or enable like the others with ";" in text file.

Examples: Randomized sensors of destroyers, etc.
Depth Charge Strength, etc
and others posted here: http://hollywoodchaos.blogspot.com/2...-settings.html

4) Kriegsmarine map pop up or displayed next to the patrol grid selector...(the map could be the size of the photos in the nightclub section) nothing too fancy. Just to get a quick look at where I want to sail today.

5) Randomize color of water (having it as an option in the drop down menu would just be fun) experiencing different visiabilty as you would see in scuba diving...instead of having to select a color manually each time and knowing what it is.... (I just want to be surprised and makes it interesting when trying to locate depth charges with observation scope and havign to deal with envirnmental elements)

6)
Include and apply the lit merchant ships made by Anvart (with spotlights incase it disables this feature if installed)

Last edited by Tikigod; 11-03-06 at 07:11 PM.
Tikigod is offline   Reply With Quote
Old 11-03-06, 06:53 PM   #7
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default Ship Names

In the next release, could you add my six (or seven if you count the Chatham hospital Ship) ships releases to the Ship names file? I noticed they were not in the last release.

These would be the entries needed - I noticed some people using SHIII Cdr have reported sinking my ships and not getting any names (just 'CVW' or 'RC' for example):

AMM=GenericMerchantsAndTankers
RC=GenericMerchantsAndTankers
CVW=GenericMerchantsAndTankers
ECT=GenericMerchantsAndTankers
COT=GenericMerchantsAndTankers
CHT=GenericMerchantsAndTankers
CHH=GenericMerchantsAndTankers

Unless there is a different category into which they could go.
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote
Old 11-03-06, 07:08 PM   #8
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Tikigod
1) Wave speed drop down option...as posted here: http://www.subsim.com/radioroom/showthread.php?t=100159
with 2-3 speed options, default .6 or slow .5 , etc
I'll have a look but no promises.

Quote:
Originally Posted by Tikigod
3) Include more radomized features from Hollywood Chaos Mod with install...and let user disable or enable like the others with ";" in text file.
For some reason a lot of players seem to fear text files.

Quote:
Originally Posted by Tikigod
4) Kriegsmarine map pop up or displayed next to the patrol grid selector...(the map could be the size of the photos in the nightclub section) nothing too fancy. Just to get a quick look at where I want to sail today.
Click on the next patrol grid on the main SH3Cmdr screen then click on the "M" button on the next screen that appears. SH3Cmdr displays SH3_MAP.jpg found under SH3's documentation folder. If you want a different map, just replace this file.
JScones is offline   Reply With Quote
Old 11-03-06, 06:59 PM   #9
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Thanks for the positive words guys.

I have now added a new Game Play option titled "Model the effects of:". Players can choose either "Malfunctions" or "Malfunctions + sabotage".

It will be SWITCHED OFF by default because it seems clear by the number of "SH3Cmdr is bugged and has broken my game" posts that a lot of players don't deal with readme files. Thus, the effects will ONLY be modelled if the option is MANUALLY switched on and one of the two effects selected.

A side effect of this change is that the "Randomised events_19*.cfg" files now become somewhat superfluous, and essentially duplications of the "fuller" "Randomised events.cfg" file. So, unless anyone has huge arguments for their retention, the "Randomised events_19*.cfg" files will go as part of this change (players can use the more flexible "ApplyToPeriod" setting in "Randomised events.cfg" anyway). For consistency, support for "Static settings_19*.cfg" files will also be removed.

I hate duplication anyway.

Modders: This change will require an update to your readme files - viz players will need to switch the option ON to gain the benefit of the features. SH3Cmdr will look for and use/ignore events based on the first three characters of the section title being "mal" or "sab" (case insensitive) - if you plan on adding more malfunction or sabotage effects to "Randomised events.cfg", please use these prefixes to ensure consistency.

Of course, any event not prefixed with "mal" or "sab" will be assumed to not be a malfunction or sabotage effect and will be randomised accordingly.

Last edited by JScones; 11-03-06 at 11:11 PM.
JScones is offline   Reply With Quote
Old 11-24-06, 12:27 AM   #10
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by SubConscious
Thank you for your dedication to the subsim community. Without your generic mod enabler, these forums would be stuffed to capacity with help messages from gamers who botched up their attempts at installing mods. Speaking from personal experience, I know that I wouldn't have experienced a fraction of the mods I have in effect now without your wonderful tool.
I heartily second this! Although I'm rather computer-literate, and could manually install the mods that I use, I am delighted with (and extremely endorse the use of) your generic mod enabler. It makes the chore (and potential disaster) of manually installing mods so easy and moron-resistant (one can never make anything fool-proof, after all) that I shudder picturing making mod changes without it.

Quote:
Originally Posted by SubConscious
In short, you have been a Godsend to this community, and especially this gamer. Thank you very much for donating your time and energy to the creation, maintenance, and enhancement of these fantastic tools.

(And now your updating SH3 Commander again? You're the best! )
Again I heartily second this! You're one of the unsung heroes of the modding community and this forum.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.