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Old 11-02-06, 07:42 AM   #1
von Zelda
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Flooding resulted in sea water mixing with battery acid = chlorine gas

Chlorine gas was deadly and very much feared.

U-boats were not divided into many little water tight departments like shown on the crew diagram. If I recall correctly, there were only two water tight bulkheads in the U-boats; one just forward of the control room and one aft. These could be closed but massive uncontrolled flooding fore or aft would create a major trim problem.
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Old 11-02-06, 07:49 AM   #2
P_Funk
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Quote:
Originally Posted by von Zelda
Chlorine gas was deadly and very much feared.
Yeah, remember WW1? There was this place called Ypres. Some Canadians looked at some Germans then the Germans sent over a gift. A little Lung Melting Throat Scarring gift. That stuff was so bad that Hitler refused to use it mainly cause he had almost died as a result of a gas attack back in the Great War.
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Old 11-02-06, 09:40 AM   #3
Respenus
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Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by von Zelda
Chlorine gas was deadly and very much feared.
Yeah, remember WW1? There was this place called Ypres. Some Canadians looked at some Germans then the Germans sent over a gift. A little Lung Melting Throat Scarring gift. That stuff was so bad that Hitler refused to use it mainly cause he had almost died as a result of a gas attack back in the Great War.
I always say that, but people always look at me like I'm some idiot (I knew I'm right, but some people...)

For the flooding problem I recommend this:
http://www.subsim.com/radioroom/showthread.php?t=94238

It's been said that GWX will encorporate it in some manner (check the GWX news thread in the Mod SubForum, I just can't remember on which page it was).
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Old 11-02-06, 12:08 PM   #4
Tijn
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I have to say that once i installed GW1.1 i now have a chance to actually recover from a flooding while you a little bit more time. In stock Sh3 it was usually to late when you got a good hit from a Depthcharge.

Grtz Tijn
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Old 11-02-06, 03:00 PM   #5
AVGWarhawk
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I can see a point here. Say that a compartment floods totally and the boat is on the bottom. It is no where near crush depth. If the total compartment floods, game over. Well, this sucks because the room could be pumped dry. Say that you are in the middle of the atlantic and you get a room flooded to the ceiling. Of course you are out of control and sinking fast. If you hit crush depth first or flood a room first, boom, game over. So laying on the ocean floor with a flooded room, game over, yeah possible you could not get to the surface. If you blow the tanks to surface and that does not work and the room is flooded, game should be over. Opportunity to pump the room and blow tanks to surface should be given. Unfortunate I do not know were to begin within the config files to do this....
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Old 11-02-06, 03:33 PM   #6
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Hrm...

I would belive that if you had a compartment completly flooded it would indeed be game over.

1.) the crew would be cut off from one another.

2.) there would be no way to "control" the boat blowing ballast is not going to overcome those tons of sea water.

3.) the only chance would be to try to escape by a hatch... that is if you could get to it and if you were in less than 100 feet of water. Even then youd probably end up with the bends or fish food.

4.) If it was "completly" flooded are chances are that a pump would not have a chance of keeping up with the water let alone overcome the "head" pressure.

Best thing to do is when you have flooding is get a repair crew in their ... FAST ! If they cant keep up with it... your hosed... (pun intended)
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Old 11-02-06, 04:02 PM   #7
Pliisken
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Hrmm it seems the thread has went way off, I've noticed a ton of things that have been added and changed in this game due to modding and some are extremely cool and well done, but this cannot be done? I did state I don't care if it is realistic or not, right now I just want to fool around with not dying when one compartment floods.
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