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#1 |
Stowaway
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Flooding resulted in sea water mixing with battery acid = chlorine gas
Chlorine gas was deadly and very much feared. U-boats were not divided into many little water tight departments like shown on the crew diagram. If I recall correctly, there were only two water tight bulkheads in the U-boats; one just forward of the control room and one aft. These could be closed but massive uncontrolled flooding fore or aft would create a major trim problem. |
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#2 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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#3 | ||
Ace of the Deep
![]() Join Date: Sep 2006
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For the flooding problem I recommend this: http://www.subsim.com/radioroom/showthread.php?t=94238 It's been said that GWX will encorporate it in some manner (check the GWX news thread in the Mod SubForum, I just can't remember on which page it was). |
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#4 |
Loader
![]() Join Date: Sep 2006
Location: Nijmegen
Posts: 83
Downloads: 16
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I have to say that once i installed GW1.1 i now have a chance to actually recover from a flooding while you a little bit more time. In stock Sh3 it was usually to late when you got a good hit from a Depthcharge.
Grtz Tijn |
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#5 |
Lucky Jack
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I can see a point here. Say that a compartment floods totally and the boat is on the bottom. It is no where near crush depth. If the total compartment floods, game over. Well, this sucks because the room could be pumped dry. Say that you are in the middle of the atlantic and you get a room flooded to the ceiling. Of course you are out of control and sinking fast. If you hit crush depth first or flood a room first, boom, game over. So laying on the ocean floor with a flooded room, game over, yeah possible you could not get to the surface. If you blow the tanks to surface and that does not work and the room is flooded, game should be over. Opportunity to pump the room and blow tanks to surface should be given. Unfortunate I do not know were to begin within the config files to do this....
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Hrm...
I would belive that if you had a compartment completly flooded it would indeed be game over. 1.) the crew would be cut off from one another. 2.) there would be no way to "control" the boat blowing ballast is not going to overcome those tons of sea water. 3.) the only chance would be to try to escape by a hatch... that is if you could get to it and if you were in less than 100 feet of water. Even then youd probably end up with the bends or fish food. 4.) If it was "completly" flooded are chances are that a pump would not have a chance of keeping up with the water let alone overcome the "head" pressure. Best thing to do is when you have flooding is get a repair crew in their ... FAST ! If they cant keep up with it... your hosed... (pun intended) |
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#7 |
Swabbie
![]() Join Date: Oct 2006
Posts: 7
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Hrmm it seems the thread has went way off, I've noticed a ton of things that have been added and changed in this game due to modding and some are extremely cool and well done, but this cannot be done? I did state I don't care if it is realistic or not, right now I just want to fool around with not dying when one compartment floods.
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