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#1 |
Ocean Warrior
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With the help of the great community here on subsim (especially Danlisa), i am currently working a winter camo skin to the type IIA (My first seriouse on..). Its fictious, and just for fun.. But there is one problem: I cant seem to get access to the conning tower after i installed this skin. When i press the button on the slide out bar, nothing happens......weird...(....help?....) This skin is dedicated to safe-keeper, and his ongoing norwegian operations project! Keep up the good work, mate!!
![]() Two of the pics is just for my own satisfaction..... ![]() Tips and tricks are appreciated! FRONT LEFT: ![]() LEFT SIDE: ![]() BEHIND (Ohhh yes): ![]() NIIIICE RACK: ![]()
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Now that is awsome!
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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![]() ![]() ![]() The problem with the Conning Tower access is a strange one. Did you re-pack the Dat's or just do this with the textures folder? Was there any message in Chessmaster's GUI following the re-pack?
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![]() Last edited by danlisa; 11-01-06 at 07:12 AM. |
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#4 | |
Ocean Warrior
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![]() In the .dat for the IIA there was only the hull.tga file, nothing else. Maybe there should be a conning.tga (or something) wich also had to be edited? I couldnt find any related to the IIA...
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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IIRC - in the folder which has the hull texture, there should also be the deck texture. The conning tower textures are kept the the folders called Turm2a.dat.
The dat file which has hull + deck textures should govern all exterior views. The dat folder called Turm2a.dat should govern all textures inside the conning tower etc. It's possible that the IIA shares some textures with other models. Just like the texture sharing between VIIB & VIIC Also, IIRC, when you repack the dat's it creates zon/sim/cam files + a backup ending in ...000, these are not nessecary for skinning and can be removed before enabling via JGSME. Maybe these extra files are the problem.
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#6 | |
Ocean Warrior
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#7 |
Ocean Warrior
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I found these files connected to the IIA:
Turm2A_1_hd.dat Turm2A_1_hd.sim Turm2A_1_hd.val Turm2A_1_hd.zon Turm2A_1_hd.cam (It's not linked, i just copyed them from a temp folder to get their names quickly..) They are located in my C:\Programfiler\Ubisoft\SH3-GW\data\Objects folder I'll guess its the .dat file i have to do something with....:hmm:
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![]() Last edited by _Seth_; 11-01-06 at 08:01 AM. |
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Yep, work on the Turm2a_hd.dat. Were there other Turm folders for the IIA?
Aren't there AI versions of this sub on patrol near ports. They also have separate dat files. So you'll need to be carefull that you're working on the 'Players' version. ( ![]()
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#9 | |
Ocean Warrior
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#10 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#11 | ||
Ocean Warrior
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#12 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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Seth, I am a a skin-o-file, and this is a looker!
![]() Skinning cant be that hard then, since someone from the northern regions of Norway can master it! ![]()
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#13 | |
Ocean Warrior
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#14 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Stabiz, please check PM.
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#15 |
Ocean Warrior
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Ok...I tried to launch a game with the JIRM +Grey wolves + IO mod enabled. Same thing happend, couldnt access the conning tower OR the periscope on the IIA. I'm thinking this couldnt have to do with the repaint.... I will try some other boats, just to be sure...
edit: I tried the flower power boat, and the scope and conning access worked like a charm.
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![]() Last edited by _Seth_; 11-01-06 at 08:48 AM. |
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