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Old 10-30-06, 04:43 PM   #1
bigboywooly
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Quote:
Originally Posted by sergbuto
Some day.
:rotfl: lol ok mate
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Old 10-30-06, 07:00 PM   #2
stabiz
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So you guys have made AI torpedoes work? What about enemy subs?
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Old 10-31-06, 02:54 AM   #3
Safe-Keeper
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AI torpedoes have actually worked for some time. Check out Serg's site (see his signature).

Quote:
Only Wildcats screenies at hand at the moment, taken during the rocket and strafe attack
You're just begging me to ask how rockets work, aren't you?

OK, how do rockets work? Do they have a smoke trail?
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Old 10-31-06, 03:46 AM   #4
Cdre Gibs
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As much as I like what Serg does (when he finaly posts screen shots that is) I never get excited any more since its now seems to be a trend of his to tease the hell out of ppl then leave em hanging - forever.

Case in point:
Originally Posted by sergbuto
Some day.

Another 1 in the same boat is Ibecomelife, simply out standing work, nice screen shots, never see a damn thing (well not very much). So I have to ask, why bother posting screen shots if you never intend to release what the screen shots about, of if its your intent to release it near on a year later. At least the bigger mods only post screen shots an bits when a release is close.

Constantly waving a red flag under a bulls nose is parmount to suicide.
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Old 10-31-06, 10:53 AM   #5
sergbuto
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Quote:
Originally Posted by Safe-Keeper
OK, how do rockets work? Do they have a smoke trail?
No, but you just gave me an idea to try out. It is the same principles as for shells.

The problem with using rockets is finding the way to tell the game engine that the loadout with rockets should not be used in the beginning of the war. In the EQP and CFG files defining the loadouts the date definitions are not used. That forces to create another copy of the aircraft with different EQP file and later entering date in the game.
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Old 10-31-06, 10:52 AM   #6
sergbuto
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Quote:
Originally Posted by stabiz
So you guys have made AI torpedoes work?
AI "virtual" torpedoes.
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