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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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When will we see the MEM mod (mediterranian escorts mod).
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#2 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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I am trying to get a better idea of dates, numbers & locations so as to give a historical feel. Anyone with information please feel free to submit it. |
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#3 |
Ace of the deep .
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Ok thanks.
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#4 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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What about going diagonal?
It's the shorter pattern and the most closer to other point. Diagonal and not so slow ....but not from corner to corner from almost there to almost there....the boat must stay on the center all the time...in a central zone i mean. Or zig zag up down ....but the same ...stay central. Zig zag it's more long but it has less time holes...i mean it's more professonal....less lucky ..... if you are not lucky you have another chance in next swap nygm not a supermod but a working great mod!!! Buon coding Last edited by 1mPHUNit0; 11-15-06 at 09:52 AM. |
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#5 |
Eternal Patrol
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I run diaganally across the grid, then down one side, diagonal again, then small diagonals dividing it into quarters, crossing vertically and horizontally once in a while, finally around the perimeter and then start all over again. I get dizzy once in a while, but I figure that's as good a pattern as any, and it always worked in AOD.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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I think quite correct...and AOD super game stil actual and working
but...... down one side wery fast then diagonal again but mediun speed.. |
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#7 |
Fuel Supplier
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Our most recent thoughts on the poor air-power in SH3 can be found 'adorning' the following thread:
http://www.subsim.com/radioroom/showthread.php?t=101106 Stiebler. |
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