SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-28-06, 05:05 PM   #1
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

Thks for the Zon file idea, Going to try that with my fist method----still think I'm gonna have to clone so I can get rid of the moving Propeller and engine noise--or does the Zon file cover that along with the damage?

If I remember correctly-I think Cb's plane was a cloned pt boat and reskinned and changed in pack3d-although not sure. That could be a possible route by cloning and reskinning a land unit if that can be done.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Old 10-28-06, 05:12 PM   #2
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Yeah just D\L CBs mod
Its a good idea but a bit unusable these days with generic type=0 patrol boats
Be a bit odd to see a stationary airplane in the middle of the sea :rotfl:

Maybe the best thing would be to redesignate it as a land unit\rename the bits you need then clone

Try it that way
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 10-28-06, 05:20 PM   #3
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

Gonna try --thks for the idea--more back later
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Old 10-31-06, 02:55 PM   #4
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

Little thick headed on the cloning:

Copied and renamed "ADB_JU87Stuka" to "ADB_LandJU87Stuka" in the air folder along w/all It's subfolders. Changed it's CFG file from "DBJU87Stuka" to "DBLandJU87Stuka" and copied and remaned the same for the roster CFG file. Then added line "DBLandJU87Stuka=JU87 Stuka Dive Bomber" to Air english names.

opened V2 pack3D and hit "get dat" from sh3/data/air/ADB_LandJU87Stuka/Dat file---when it appeared in pack 3d--hit clone. bottom line on lower left corner of pack3d window-stated "cloning ADB_LandJU87Stuka.cam"--and that was it, window stayed that way.

Does that mean it's cloned and ready to go???

Do I need to do the same for the Zon, DSD, and Sim file from the ADB_LandJU87Stuka folder???

DO I need to rename, open, and clone the dat files from the "JU87Stuka" dat files in the data/Textures folder(TLowres and TNormal) also???
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Old 10-31-06, 02:59 PM   #5
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Good luck, looking good.

Quote:
Little thick headed on the cloning:
Me, too.

Huh, cloning is a pain in Silent Hunter III. Plain and simple.

I Hope, with a capital H, that it's made far, far easier for the sequel. In fact, I don't want to see "open your favourite Hex Editor" once in a tutorial on simple things such as duplicating objects or adding weapon slots to units.
[/childish rant]
Safe-Keeper is offline   Reply With Quote
Old 10-31-06, 03:27 PM   #6
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

Huh, cloning is a pain in Silent Hunter III. Plain and simple.

Yah, the old concept of "Increased repeated effort" does not compensate for "Lack of Knowledge, skill, and talent" in my case.

well I answered one of my own questions----V2 pack 3d states Zon,DSD, and Sim files unable to be cloned.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Old 10-31-06, 03:28 PM   #7
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

For your purposes that is ok

As long as you have renamed all folder contents the same then hit clone you should be ok

If you open the dat again with pack3d it should say the "*new name*.dat ok" bottom left
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 10-31-06, 03:44 PM   #8
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

bbw,
yes-just checked and it states " ADB_LandJU87Stuka.dat" ok.

Thanks for the confirmation--just wanted to make sure I had all the steps done before loading up the test in game.

Once I'm sure it works in game alongside it's parent-I can move the clone to the land folder then I have some ideas to tweak the zon and sim files with Timetravelers tools to keep it from self-destructing on the ground. (or try just removing them like you said earlier)
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.