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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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Thks for the Zon file idea, Going to try that with my fist method----still think I'm gonna have to clone so I can get rid of the moving Propeller and engine noise--or does the Zon file cover that along with the damage?
If I remember correctly-I think Cb's plane was a cloned pt boat and reskinned and changed in pack3d-although not sure. That could be a possible route by cloning and reskinning a land unit if that can be done.
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Yeah just D\L CBs mod
Its a good idea but a bit unusable these days with generic type=0 patrol boats Be a bit odd to see a stationary airplane in the middle of the sea :rotfl: Maybe the best thing would be to redesignate it as a land unit\rename the bits you need then clone Try it that way |
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#3 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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Gonna try --thks for the idea--more back later
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#4 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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Little thick headed on the cloning:
Copied and renamed "ADB_JU87Stuka" to "ADB_LandJU87Stuka" in the air folder along w/all It's subfolders. Changed it's CFG file from "DBJU87Stuka" to "DBLandJU87Stuka" and copied and remaned the same for the roster CFG file. Then added line "DBLandJU87Stuka=JU87 Stuka Dive Bomber" to Air english names. opened V2 pack3D and hit "get dat" from sh3/data/air/ADB_LandJU87Stuka/Dat file---when it appeared in pack 3d--hit clone. bottom line on lower left corner of pack3d window-stated "cloning ADB_LandJU87Stuka.cam"--and that was it, window stayed that way. Does that mean it's cloned and ready to go??? Do I need to do the same for the Zon, DSD, and Sim file from the ADB_LandJU87Stuka folder??? DO I need to rename, open, and clone the dat files from the "JU87Stuka" dat files in the data/Textures folder(TLowres and TNormal) also???
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Good luck, looking good.
Quote:
Huh, cloning is a pain in Silent Hunter III. Plain and simple. I Hope, with a capital H, that it's made far, far easier for the sequel. In fact, I don't want to see "open your favourite Hex Editor" once in a tutorial on simple things such as duplicating objects or adding weapon slots to units. [/childish rant]
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#6 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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Huh, cloning is a pain in Silent Hunter III. Plain and simple.
Yah, the old concept of "Increased repeated effort" does not compensate for "Lack of Knowledge, skill, and talent" in my case. well I answered one of my own questions----V2 pack 3d states Zon,DSD, and Sim files unable to be cloned.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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For your purposes that is ok
As long as you have renamed all folder contents the same then hit clone you should be ok If you open the dat again with pack3d it should say the "*new name*.dat ok" bottom left |
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#8 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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bbw,
yes-just checked and it states " ADB_LandJU87Stuka.dat" ok. Thanks for the confirmation--just wanted to make sure I had all the steps done before loading up the test in game. Once I'm sure it works in game alongside it's parent-I can move the clone to the land folder then I have some ideas to tweak the zon and sim files with Timetravelers tools to keep it from self-destructing on the ground. (or try just removing them like you said earlier)
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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