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Old 10-27-06, 10:42 AM   #21
Samwolf
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Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
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Quote:
Originally Posted by WhiteW0lf
I have the same problem locks up halfway through load screen, I am using GW and SH3 Commander, I tried without SH3 Commander and same thing, damn I was looking so forward to using this today.
I found that going into the SH3 options.cfg file in SH3 Commander and deleting this block of code fixes the loading problem

[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;Randomises/sets crush depth for each sub type
;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1
Lower=0.9

IIA=NSS_Uboat2A|x2688|175
IID=NSS_Uboat2D|x2688|200
IXB=NSS_Uboat9b|x2CA2|275
IXC=NSS_Uboat9c|x3066|275
IXC/40=NSS_Uboat9c|x3066|275
IXD2=NSS_Uboat9d2|x2CA2|275
VIIB=NSS_Uboat7b|x1A86|250
VIIC=NSS_Uboat7c|x1A86|300
VIIC/41=NSS_Uboat7c|x1A86|350
VIIC/42=NSS_Uboat7c|x1A86|450
XXI=NSS_Uboat21|x35A8|350

Don't know why this conflicts with DRM, I like the idea of randomised crush depths but unless someone knows how to get this to work with DRM I'll live without it for now.
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GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

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