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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
BTW, problems with the *.mtl or Pack3D importing the material settings not properly may be solved with the hex editor too. Have a look at an earlier stage of my actual project here: ![]() Regards, DivingDuck
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Last edited by DivingDuck; 10-22-06 at 12:15 AM. |
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#47 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi Gary,
got some time now. It´s my first break this day. Don´t know if your problem is solved already. But I have an idea. Did you proof that the light is not glowing at "ingame-night"? During daytime it´s hard to see whether it´s on or not. Or maybe you mean the halo around the light´s source instead of the glow itself? If so, you have to add an object (square plane) that serves as halo and alter a few settings/dependencies in the *.dat. Regards, DD
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#48 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Urrgh... All this hurts my poor ole head. Have mercy on an old hexophobe
![]() Seriously, though, it's looking good, and it's great to see yet another scenery object make it into the game ![]()
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#49 | |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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#50 | |
Ocean Warrior
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#51 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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"Some ships are designed to sink… others require our assistance." ![]() |
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#52 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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is possible make a iceberg that glows at night ???
i´m sure that stukas or suderlands don´t attack icebergs. :rotfl: :rotfl:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#53 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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how the hell do the seals get up there ?
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"victim's ? ... arent we all ? " |
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#54 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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You write "2 bytes = controls luminiscence". No only right (last) byte is selfillumination (of material) byte.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#55 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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For example, Light_House_flare (Harbor_kit.dat) or similar. It has dynamic parameters - blinks (and less works).
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#56 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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Uh oh, Gary was banned... what happened?
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#57 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#58 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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I speak "number of materials used". The material can not have map.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#59 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Anvart: Thanks for the advice. So I´ve wasted time testing the first byte for hours. ![]() ![]() I always enjoy shmoozing with you. Best regards, DD
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#60 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla Last edited by Payoff; 10-23-06 at 02:35 PM. |
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