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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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the engine room would be a such more complex thing than even the other compartments...but nice if be done. think of the moving cylinders...wow.
but flakmonkey, what about your work...anything new??? let us know! ![]() |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Well a too detailed engine room could be difficult and probably charge a lot the game engine, and more with moving components..
A medium detail is enough to have the sensation of a real boat size. the dev team makes the pressure hull too small. i don´t remember well what game was , perhaps medal of honor, that in a mission there are a u-boat in a sub pen and you can visit a lot of compartments.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
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In MOH Frontline there was a 4 meters pipe inside the Boat...Going UPWARDS to a new compartment...:rotfl:
![]() Flakmonkey, any positive (or negative) new's for us subsim addicts? ![]() |
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