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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Yes I am very interest DivingDuck, thanks. I have just been discovering a few errors
that I completely over looked in my mtl file. that cost me a couple of hours. I do have some questions for you though. I was able to accurately edit my dat using you image and color coding that help me to double check each entry with ease. But the object that is suppose to have the material with the Alpha never glows. I'm glad you give me the opacity channels because I thought as soon as I got the luminance edit done that would be it. Last edited by Gary; 10-21-06 at 07:39 PM. |
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#2 |
Stowaway
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DivingDuck, am hav'n a hell of atime get this thing figured out
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#3 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
BTW, problems with the *.mtl or Pack3D importing the material settings not properly may be solved with the hex editor too. Have a look at an earlier stage of my actual project here: ![]() Regards, DivingDuck
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Last edited by DivingDuck; 10-22-06 at 12:15 AM. |
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#4 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Hi Gary,
got some time now. It´s my first break this day. Don´t know if your problem is solved already. But I have an idea. Did you proof that the light is not glowing at "ingame-night"? During daytime it´s hard to see whether it´s on or not. Or maybe you mean the halo around the light´s source instead of the glow itself? If so, you have to add an object (square plane) that serves as halo and alter a few settings/dependencies in the *.dat. Regards, DD
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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Urrgh... All this hurts my poor ole head. Have mercy on an old hexophobe
![]() Seriously, though, it's looking good, and it's great to see yet another scenery object make it into the game ![]()
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#6 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
I speak "number of materials used". The material can not have map.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
@Anvart: Thanks for the advice. So I´ve wasted time testing the first byte for hours. ![]() ![]() I always enjoy shmoozing with you. Best regards, DD
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#8 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla Last edited by Payoff; 10-23-06 at 02:35 PM. |
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#9 | ||
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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Edit: I, for one, will never download any of this ignorant f ucks' mods. Look here: http://www.subsim.com/radioroom/showthread.php?t=99742. He's an anti-Semitic scumbag. Just look at his e-mail address for Heaven's sake: NAZI@3d-modelmother.com. Last edited by Rose; 10-23-06 at 08:07 PM. |
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#10 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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