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Old 10-21-06, 06:58 PM   #1
Gary
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Yes I am very interest DivingDuck, thanks. I have just been discovering a few errors
that I completely over looked in my mtl file. that cost me a couple of hours. I do
have some questions for you though. I was able to accurately edit my dat using you
image and color coding that help me to double check each entry with ease. But the
object that is suppose to have the material with the Alpha never glows. I'm glad you
give me the opacity channels because I thought as soon as I got the luminance
edit done that would be it.

Last edited by Gary; 10-21-06 at 07:39 PM.
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Old 10-21-06, 10:12 PM   #2
Gary
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DivingDuck, am hav'n a hell of atime get this thing figured out
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Old 10-21-06, 10:16 PM   #3
DivingDuck
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Moin,
Quote:
But the object that is suppose to have the material with the Alpha never glows.
in this case try to copy the whole block of mine starting right behind the ID (FF FF FF FF 00 19 92 00 1F 89 00 00 2C 80 00 2C 79 A6 3F 00 00 00 00). If that doesn´t work too, tell me and I will check again whether I´ve made a mistake here ore not.

BTW, problems with the *.mtl or Pack3D importing the material settings not properly may be solved with the hex editor too.
Have a look at an earlier stage of my actual project here:



Regards,
DivingDuck

Last edited by DivingDuck; 10-22-06 at 12:15 AM.
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Old 10-22-06, 12:29 AM   #4
DivingDuck
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Hi Gary,

got some time now. It´s my first break this day.
Don´t know if your problem is solved already. But I have an idea.
Did you proof that the light is not glowing at "ingame-night"? During daytime it´s hard to see whether it´s on or not.
Or maybe you mean the halo around the light´s source instead of the glow itself? If so, you have to add an object (square plane) that serves as halo and alter a few settings/dependencies in the *.dat.

Regards,
DD
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Old 10-22-06, 08:35 AM   #5
Safe-Keeper
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Urrgh... All this hurts my poor ole head. Have mercy on an old hexophobe.

Seriously, though, it's looking good, and it's great to see yet another scenery object make it into the game.
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Old 10-23-06, 12:52 PM   #6
Anvart
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Quote:
Originally Posted by DivingDuck
Moin,
Quote:
But the object that is suppose to have the material with the Alpha never glows.
in this case try to copy the whole block of mine starting right behind the ID (FF FF FF FF 00 19 92 00 1F 89 00 00 2C 80 00 2C 79 A6 3F 00 00 00 00). If that doesn´t work too, tell me and I will check again whether I´ve made a mistake here ore not.

BTW, problems with the *.mtl or Pack3D importing the material settings not properly may be solved with the hex editor too.
Have a look at an earlier stage of my actual project here:



Regards,
DivingDuck
You writed "number of maps used".
I speak "number of materials used".
The material can not have map.
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Old 10-23-06, 01:54 PM   #7
DivingDuck
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Moin,

@Anvart:

Thanks for the advice. So I´ve wasted time testing the first byte for hours. Going to rework my reminding picture now. And concerning the maps/materials, it´s just a question of how you name it. In the end we mean the same.

I always enjoy shmoozing with you. Best regards,
DD
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Old 10-23-06, 02:14 PM   #8
Payoff
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Quote:
Rose
Uh oh, Gary was banned... what happened?
Is this a joke, or did I miss something?
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Last edited by Payoff; 10-23-06 at 02:35 PM.
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Old 10-23-06, 07:55 PM   #9
Rose
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Quote:
Originally Posted by Payoff
Quote:
Rose
Uh oh, Gary was banned... what happened?
Is this a joke, or did I miss something?
All I know is his avatar says "In the Brig" and I'm pretty sure that's not a good sign.

Edit: I, for one, will never download any of this ignorant f ucks' mods. Look here: http://www.subsim.com/radioroom/showthread.php?t=99742. He's an anti-Semitic scumbag. Just look at his e-mail address for Heaven's sake: NAZI@3d-modelmother.com.

Last edited by Rose; 10-23-06 at 08:07 PM.
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Old 10-23-06, 11:45 PM   #10
Gizzmoe
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Quote:
Originally Posted by Rose
All I know is his avatar says "In the Brig" and I'm pretty sure that's not a good sign.
Yep, he was permanently banned. I guess the reasons are clear now...
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Old 10-23-06, 04:24 PM   #11
Anvart
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Quote:
Originally Posted by DivingDuck
Moin,

@Anvart:

Thanks for the advice. So I´ve wasted time testing the first byte for hours. Going to rework my reminding picture now. And concerning the maps/materials, it´s just a question of how you name it. In the end we mean the same.

I always enjoy shmoozing with you. Best regards,
DD
Correct terminology = correct understanding.
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