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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Awesome U-snafu.
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#17 |
Stowaway
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I would love to have more info on how the buoys actually looked during the war
I could easily model it if I had more to go by. My buoy is based lossly on the 9x32 US buoy. Which I used to get this mod going. |
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#18 |
Stowaway
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thanks guys i'll try to get a hold of Anvart
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#19 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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This is great work Gary will add a nice touch to the game when it is finshed. Keep up the great work
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#20 |
Stowaway
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Thank you mr chris, i will. As soon as we get the lights turned on so to speak
i will release it. I tried to pm anvart but failed. maybe tomorrow |
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#21 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Thats is sooo cool! This is one of those little additions that I just love to see. Does it swim on the surface or is it somehow moored to the bottom?
How about doing two unlighted buoys... a bright green and a red one. They're used to mark the left and right of the path out of the harbour. |
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#22 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
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this looks like a very nice addition,nice one
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#23 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Try DivingDuck also - Anvart has managed to get him adding lights
![]() Nice model too BTW |
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#24 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Splendid to see more scenery being made
![]() Just illluminating it the way certain cargo vessels have had lights added to their windows, lanterns, etc.
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#25 |
Stowaway
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The red and green lighted buoy is a great idea, as soon as I can
learn how to light them I will have them do just that. As for the dynamic characteristics of how it looks on the water: 1.) The motion on the water is excellent, all movements look very good. 2.) The mooring technic is simply checking the Docking box. It is totally free floating but will move very realistically if involved in a collision with sound and drift speed from point of contact that mimics real life. 3.) It can be sunk with the deck gun and used for target practice. but note: If you shoot it in the harbor the merchant ships will start shooting at you. I was hoping the solution for the light would be like the ship lights |
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#26 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes the solution could be the same as lit ships
AFAIK the only people who can do it are Anvart and DivingDuck |
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#27 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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The red and green buoys could be used to mark the path out of the harbour... to avoid the mines and subnets... this is the kind of thing I was thinking of: ![]() ![]() Last edited by Boris; 10-21-06 at 09:37 AM. |
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#28 |
Stowaway
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That's cool man, I like the one with the seals. That give me the idea to make a mooring buoy for ships to use istesd of droping their anchors.
Also, you guys might want to book mark my SH3 web page that I have started http://www.3d-modelmother.com/SH3.htm |
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#29 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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What's different about the flower? |
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#30 |
Stowaway
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I could do that (color code the buoy R & G) by changing the texture map. But
they would have to be a complete clone job. The best thing would be an option selection in the properties when loading them in the mission kinda like the load selections for corgo ships. |
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