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#1 |
Bosun
![]() Join Date: Aug 2006
Location: Switzerland
Posts: 67
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Great idea.
![]() I'll have to try it. Regards Dieter |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Wow! That's very very impressive!
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#3 |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 39
Downloads: 3
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I do that but only with the automatic targeting. Cause I admit that I can't shoot (even less mesure the speed of a ship) in manual targeting mode.
I admire you ![]() The thing I'm working on now is how to attack a convoy (that is in a square formation) but from a diagonal angle through the square itself and shoot at the furthest targets (along the shootable perimeter) then the ones closer and closer. The idea is that the first column and row (like in a matrix) like be destroyed in one attack. I am working on it with a type XXI cause it has enough torps and reloads fast enough. I wish there was a simple way to make correspond the knots speed, distance (in meters) and seconds so that all torps would hit at the same time :hmm: Anybody have ideas how to do this ? |
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#4 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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Brilliant
![]() ![]() Just one thing, though... I take it you don't use any of the major mods? The reason I ask is that I haven't been able to use sound for determining speed since I modded my game (some modder thought it would be cool to change all the ship's sounds ![]() ![]() If anyone has info on this please share ![]() |
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#5 | |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
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#6 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
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Ditto what the others have said. Great idea.
![]() Based on your idea, I was thinking that if you were to obtain an obtuse angle to the ships you'd have more time between torpedoes needing to be launched...but then the ships wouldn't be hit at the same time and the later ships might be able to change speed or course.
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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#8 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
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Holysmoke does this really work!? http://www.jg52.com/gutted/sh3/Animation2.gif
Sounds like something that should work in theory, but what about practice? Maybe one of our resident U-boat experts can tell us if this method was ever used.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#9 | |
Helmsman
![]() Join Date: Sep 2006
Location: Trondheim, Norway
Posts: 101
Downloads: 2
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![]() I only bother with updating the range to a target when I want the correct running time. As for RL use - well, I doubt convoys where as regular as they are in SHIII, even a little zig zagging would make hitting the further targets much more difficult. And as far as I know, except Kretschmer and a few select one would probably launch more than one torpedo per target, thus making a perfect 4 hit wonder salvo less probable.
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![]() "Sieben Tankern schlug die letze Stund, die U-Falle sank träger. Zwei Frachter liegen mit auf Grund, Versenkt vom Paukenschläger." - Reinhard Hardegen, U-123 Last edited by abel29a; 10-22-06 at 10:41 PM. |
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