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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No worries
I guess its something else to think about when designating ship types Just a pity it didnt work This game gies you a lot of ![]() ![]() |
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#2 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Sorry for bringing this trival matter up again but I'm trying to get my mind wrapped around the issue so I can work my way through another mod I'm trying to do.
For the workaround I did: KSQ=coastal merchant "type 102" LSQ=Lit coastal merchant "type 100" LGSQ=Lit coastal merchant "type 102" I wanted to have anvart's lit ships in my game so I could script them along ports and coatal areas but not have them spawn anywhere else so I typed them as "100" instead of "102" and assigned them to differnt countries. This worked but when placed in the editor it only gives the default "large crate" cargo and no loadout option is available with "type 100". I wanted to be able to place german lit cargo ships along with certain neutral's (i.e.ireland, spain) in my home ports using the new german cargo loadouts from rowi's mod so I had to leave those as "102" (meaning they would spawn elsewhere-but there isn't too many german convoys so not a issue). But I wanted to still be able to place other country's such as america manually in ports without having them spawn anywhere else but with the data LSQ sea folder as "102"-all the lit ships in any of the countries I assigned them to would spawn. What I did: installed anvart's LSQ lit ships in the sea folder but cahnged it to "type 100" and assigned them in the roster to america and a few other countries so I could place them along ports and coasts but not have them spawn. I then copied the LSQ folder and related roster CFG file and renamed all files as LGSQ, typed LGSQ back as "102", and replaced the LGSQ eqp file with the stock KSQ eqp file. I then placed the LGSQ folder in my data sea folder and assigned it to germany. It worked and I did this for all of the lit cargo ships (LSQ=LGSQ,LSS=LGSS,LLS=LGLS,etc) and was able to place the german lit caostal ships in the home ports with the cargo loadout option and still have the type "100" lit ships for the other countries. The Question (after all of that rambling): Just started to read the past cloning threads in this forum and "How was I able to copy the LSQ to LGSQ without using pack3d and have them both workin game???" :hmm: PS. My method did not work in trying to copy the JU87 stuka and rename it the AIR folder. ![]()
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Have you tried them both together in same place ? This is an awfull lot of work U-snafu What mods are you running ? |
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#4 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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bbw,
Yah it was awfull lot of work for a such a little return ![]() Im using GW1.1A w/Uwac 1.7 Campaign over it and a slew of smaller mods (sergs's virtual torps,etc.). I couln't use your lit ships campaign files because I modifed my own SCR script and added about 200 locations (cities and ports) with all new harbor traffic. The LGSQ"102" worked in game when I placed it and both LGSQ and LSQ are available to place in the editor although I havn't placed them in game near each other (gonna have to try that but from what I've read in the other cloning threads I think I might be heading to a CTD if they are together) I did this fix about a week ago w/no probs but I tried the same copying method with a different unit for a new little (i.e small return) project but it didn't work for that--gonna post more on that later.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well now you are stuck in the SH3 web :rotfl:
Thats how it starts till it takes up all your free time There is no better way to learn than by doing Well at least you have it working and yes wil probably lead to CTD if both units together Lol will look forward to your next " small return " project |
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