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Old 10-19-06, 05:26 AM   #16
Redwine
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Good job !! many thanks !
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Old 10-19-06, 07:58 AM   #17
Spellir_74
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This is a major fix. Nice job. Thanks.

SH3 devs should be ashamed.

Since you figured out how to do this halo issue, do you know how to prevent 'halo' flames of shot down planes from being seen under water?
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Old 10-19-06, 09:39 AM   #18
Safe-Keeper
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In-ceh-redible.
Quote:
Anvart, you should mix your mods in one pack: hands (excellent mod!) with this last one. Regards
Give it to the GWX mod if you haven't already.
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Old 10-19-06, 09:55 AM   #19
Fender74
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nice one anvart.
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Old 10-19-06, 12:31 PM   #20
CptGrayWolf
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Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1
GWX3 Gold, 100%
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Old 10-19-06, 08:27 PM   #21
panthercules
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More awesome work, as usual. Always bugged me to see the lighthouses shining through my watch crew's heads while leaving port - kinda defeated the purpose of staying in RT to see all the harbor traffic and other eye candy. The file name says "body" and the picture shows "body" - did this fix the heads issue too or is that still a future effort?

Also, I have my usual question - is this just a graphics-related thing you could safely do in mid-patrol, or (as I suspect) is it something you should only do while in port?
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Old 10-20-06, 11:33 AM   #22
Jimbuna
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Yet another tick in your box Anvart...amazing...thx
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Old 10-20-06, 01:27 PM   #23
coronas
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Do you rest any time, Anvart? Mod after mod and every mod better. Thanks!
Are you work in SHV yet?
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Old 10-20-06, 01:35 PM   #24
Boris
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Nice one

This is one of thos little things that should have been fixed a long time ago. I remember people saying that it wasn't even fixable, and that it was an engine limitation or something.
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Old 10-20-06, 07:44 PM   #25
panthercules
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Quote:
Originally Posted by Anvart
2) Try
I'd love to, but I'm still mid-patrol, and I'm still not sure if this is something that you need to wait to do till you get back to port. Now that I think about it, there's really nothing out here in Mid-Atlantic to shine through my crew right now anyway, so I guess I'll just have to get back to port to try this either way
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Old 10-20-06, 07:49 PM   #26
U-snafu
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Thanks Anvart

Excuse my ignorance though---Would installing any of the Crew skin mods (fubar's, Das boot skins, etc) after installing this fix overwrite the fix or is that not a issue??
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Old 10-20-06, 08:22 PM   #27
Reece
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Should this mod apply to the Bridge view

Anvart, when the crew are on the conning tower, you can see the lighthouse lights through their bodies still, is this correct, I'm not sure of the keys for the 'freeview' in the control room to check out if the lights still shine through their bodies, have I done something wrong or does the mod only apply to the control room?
Thanks.
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Old 10-21-06, 12:48 PM   #28
Gary
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Greeting Anvart,
I love your work man. I was wondering is you could give me some help
by teaching me a few things I need to know about putting a on my buoy
I have a little experience with hexeditor and also with the obj file
and mtl file understanding. In my buoy I have a 3d obj reserved and
modelled for such a purpose as adding a glow mtl. to it. If that was
possible, your help would be greatly appreciated. Thank you


http://www.3d-modelmother.com/SH3.htm
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Old 10-22-06, 06:25 AM   #29
Jimbuna
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Quote:
Originally Posted by Reece
Anvart, when the crew are on the conning tower, you can see the lighthouse lights through their bodies still, is this correct, I'm not sure of the keys for the 'freeview' in the control room to check out if the lights still shine through their bodies, have I done something wrong or does the mod only apply to the control room?
Thanks.
shift + F2
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