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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Good job !! many thanks !
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#17 |
Watch
![]() Join Date: Oct 2005
Posts: 26
Downloads: 0
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This is a major fix. Nice job. Thanks.
SH3 devs should be ashamed. Since you figured out how to do this halo issue, do you know how to prevent 'halo' flames of shot down planes from being seen under water? |
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#18 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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In-ceh-redible
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#19 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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nice one anvart.
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#20 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#21 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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More awesome work, as usual. Always bugged me to see the lighthouses shining through my watch crew's heads while leaving port - kinda defeated the purpose of staying in RT to see all the harbor traffic and other eye candy. The file name says "body" and the picture shows "body" - did this fix the heads issue too or is that still a future effort?
Also, I have my usual question - is this just a graphics-related thing you could safely do in mid-patrol, or (as I suspect) is it something you should only do while in port?
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#22 |
Chief of the Boat
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Yet another tick in your box Anvart...amazing...thx
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#23 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Do you rest any time, Anvart? Mod after mod and every mod better. Thanks!
Are you work in SHV yet? |
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#24 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Nice one
![]() This is one of thos little things that should have been fixed a long time ago. I remember people saying that it wasn't even fixable, and that it was an engine limitation or something. |
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#25 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#26 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thanks Anvart
![]() ![]() Excuse my ignorance though---Would installing any of the Crew skin mods (fubar's, Das boot skins, etc) after installing this fix overwrite the fix or is that not a issue??
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#27 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,898
Downloads: 171
Uploads: 0
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Should this mod apply to the Bridge view
Anvart, when the crew are on the conning tower, you can see the lighthouse lights through their bodies still, is this correct, I'm not sure of the keys for the 'freeview' in the control room to check out if the lights still shine through their bodies, have I done something wrong or does the mod only apply to the control room?
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Sub captains go down with their ship! |
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#28 |
Stowaway
Posts: n/a
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Greeting Anvart,
I love your work man. I was wondering is you could give me some help by teaching me a few things I need to know about putting a on my buoy I have a little experience with hexeditor and also with the obj file and mtl file understanding. In my buoy I have a 3d obj reserved and modelled for such a purpose as adding a glow mtl. to it. If that was possible, your help would be greatly appreciated. Thank you http://www.3d-modelmother.com/SH3.htm |
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#29 | |
Chief of the Boat
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