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#9 |
Sub Test Pilot
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i can pick up your akula from more then 10 miles away meaning your torpedos are totaly worthless, your kilo cant go in many areas my akula can.
And i have no problems navigating my submarine with just 1 meter of water under the keel and at PD, which means i can get almost level with you in shallow waters. The second you turn your diesels on to charge them batteries is the second i push fire, you dont seem to realise that the diesel engine makes around 20 times more noise then the batery and you cant live off the battery for longer then 36 hours and yes i can sit and wait for that long ![]() Starfish is antiquated my Stallions and SS-N-27's can hit your submarine far beyond the range of your starfish. The Kilo has no towed array and relys soley on hull mounted sensors At 25 meters deep water and im at 20 meters my towed array works just fine at 4 to 5 knots and im not cavitating. The may be the quietest submarine in the game at 0-3 knots but the second you pile on the power all im going to do is sit and wait till your batery dies then the second you pop up im going to fire 4 torps at you and your going to be utterly helpless, as the sonars dont work too well close to the surface. The Akula is designed mainly for Anit submarine warfare the kilo is not the kilos main role is to protect the coast line and insert special forces its main role as a medium range attack submarine is to attack mainly ships and gather intelligence and protect coast lines. You only realy have the advantage of being quieter, but ive got more advantages however the tables do tun in littoral waters.
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